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# [Xp/Vx-VxA] Automatic Door
# Version: 2.00
# Author : LiTTleDRAgo
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#==============================================================================
# ■ Game_Event
#------------------------------------------------------------------------------
# イベントを扱うクラスです。条件判定によるイベントページ切り替えや、並列処理
# イベント実行などの機能を持っており、Game_Map クラスの内部で使用されます。
#==============================================================================
class Game_Event < Game_Character
VX = defined?(Window_ActorCommand)
VXA = defined?(Window_BattleActor)
DOOR_SOUND = ["Audio.se_play('Audio/SE/Door Open', 80, 100)", # Opened Door
"Audio.se_play('Audio/SE/Door Close', 80, 100)"] # Closed Door
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias :drg145_upd :update unless method_defined?(:drg145_upd)
def update
drg145_upd
update_autodoor
end
#--------------------------------------------------------------------------
# ● ドアの全て
#--------------------------------------------------------------------------
def update_autodoor
interpreter = VX ? $game_map.interpreter.running? :
$game_system.map_interpreter.running?
if @event.name =~ /Door/i && @page.through && !interpreter
distance,type = ($game_player.real_x-@real_x).abs+
($game_player.real_y-@real_y).abs, 1
number = VXA ? [0.5,1.0,1.5] : VX ? [216,232,248] : [128,132,148]
distance = [distance-32,0].max if !VXA
case distance
when 0...number[0]
return if @direction == 8
door_se(type * 2) if @direction == 2
turn_up
@wait_count = 6
when number[0]...number[1]
return if @direction == 6
if @direction > 6 && @wait_count > 0
@wait_count -= 1
elsif @direction == 8
turn_right
@wait_count = 6
else
door_se(type * 2) if @direction == 2
turn_right
@wait_count = 6
end
when number[1]...number[2] #
return if @direction == 4
if @direction > 4 && @wait_count > 0
@wait_count -= 1
elsif @direction == 8
turn_right
@wait_count = 6
elsif @direction == 6
turn_left
@wait_count = 6
else
door_se(type * 2) if @direction == 2
turn_left
@wait_count = 6
end
else
return if @direction == 2
if @direction > 2 and @wait_count > 0
@wait_count -= 1
elsif @direction == 8
turn_right
@wait_count = 6
elsif @direction == 6
turn_left
@wait_count = 6
elsif @direction == 4
door_se(type * 2 + 1)
turn_down
end
end
end
end
#--------------------------------------------------------------------------
# ● セト ヂレクシオン
#--------------------------------------------------------------------------
if VXA
def turn_up() set_direction(8) end
def turn_right()set_direction(6) end
def turn_left() set_direction(4) end
def turn_down() set_direction(2) end
end
#--------------------------------------------------------------------------
# ● ドアの SE 設定
#--------------------------------------------------------------------------
def door_se(type)
case type
when 2 then eval(DOOR_SOUND[0]) rescue nil
when 3 then eval(DOOR_SOUND[1]) rescue nil
end
end
end