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Название скрипта: Khas Self Switches
Автор: Khas Arcthunder
Версия: 1.0
Версия мейкера: VX Ace
Блог автора (закрыт): arcthunder.com
Описание:
Данный скрипт позволяет использовать один локальный переключатель (Self switch) на нескольких событиях одновременно, что избавляет от необходимости создавать кучу переключателей при создании, скажем, головоломки из разряда "нажми кнопки в такой-то последовательности".
Инструкции:
в демке.
Скрипт:
#-------------------------------------------------------------------------------
# * Khas Self Switches
#-------------------------------------------------------------------------------
# * By Khas Arcthunder
# * Version: 1.0
# * Released on: 11/09/2012
#
# * Blog: http://arcthunder.com/
# * Forum: http://rgssx.com/
# * Twitter: http://twitter.com/arcthunder
# * Youtube: http://youtube.com/user/darkkhas
#
#-------------------------------------------------------------------------------
# Terms of Use | Termos de Uso
#-------------------------------------------------------------------------------
# * ENGLISH
# Read updated terms of use at http://arcthunder.com/terms
#
# * PORTUGUES
# Leia os termos atualizados em http://arcthunder.com/termos
#
#-------------------------------------------------------------------------------
# How to use - English Instructions
#-------------------------------------------------------------------------------
# You can use Call Script with the following commands:
#
# Switch_Core.toggle(event_id,switch)
# Toggle a switch. If it's ON, this command will turn it to OFF. And if it's
# OFF, this command will turn it to ON.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
#
# Switch_Core.toggle(event_id,switch,map_id)
# Toggle a switch. If it's ON, this command will turn it to OFF. And if it's
# OFF, this command will turn it to ON.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
# map_id -> ID of the map
#
# Switch_Core.turn_on(event_id,switch)
# Turn ON command.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
#
# Switch_Core.turn_on(event_id,switch,map_id)
# Turn ON command.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
# map_id -> ID of the map
#
# Switch_Core.turn_off(event_id,switch)
# Turn OFF command.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
#
# Switch_Core.turn_off(event_id,switch,map_id)
# Turn OFF command.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
# map_id -> ID of the map
#
# Switch_Core.set(event_id,switch,value)
# Set command. If value is true, it will be turned ON. If value is false,
# it will be turned OFF.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
# value -> Can be true or false
#
# Switch_Core.set(event_id,switch,value,map_id)
# Set command. If value is true, it will be turned ON. If value is false,
# it will be turned OFF.
# event_id -> The ID of the event
# switch -> Can be "A", "B", "C" or "D"
# value -> Can be true or false
# map_id -> ID of the map
#
#-------------------------------------------------------------------------------
#
# Switch_Core.toggle_all(event_id)
# Toggle all the event's self switches.
# event_id -> The ID of the event
#
# Switch_Core.toggle_all(event_id,map_id)
# Toggle all the event's self switches.
# event_id -> The ID of the event
# map_id -> ID of the map
#
# Switch_Core.turn_on_all(event_id)
# Turn ON all the event's self switches.
# event_id -> The ID of the event
#
# Switch_Core.turn_on_all(event_id,map_id)
# Turn ON all the event's self switches.
# event_id -> The ID of the event
# map_id -> ID of the map
#
# Switch_Core.turn_off_all(event_id)
# Turn OFF all the event's self switches.
# event_id -> The ID of the event
#
# Switch_Core.turn_off_all(event_id,map_id)
# Turn OFF all the event's self switches.
# event_id -> The ID of the event
# map_id -> ID of the map
#
# Switch_Core.set_all(event_id,value)
# Set all command. If value is true, all self switches will be turned ON. If
# value is false, all self switches will be turned OFF.
# event_id -> The ID of the event
# value -> Can be true or false
#
# Switch_Core.set_all(event_id,value,map_id)
# Set all command. If value is true, all self switches will be turned ON. If
# value is false, all self switches will be turned OFF.
# event_id -> The ID of the event
# value -> Can be true or false
# map_id -> ID of the map
#
#-------------------------------------------------------------------------------
# Como usar - Instruções em Português
#-------------------------------------------------------------------------------
# Você pode usar o Chamar Script com os seguintes comandos:
#
# Switch_Core.toggle(event_id,switch)
# Alterna o switch. Se ele estiver ligado, será então desligado. Se ele estiver
# ligado, será então desligado.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
#
# Switch_Core.toggle(event_id,switch,map_id)
# Alterna o switch. Se ele estiver ligado, será então desligado. Se ele estiver
# ligado, será então desligado.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
# map_id -> ID do Mapa
#
# Switch_Core.turn_on(event_id,switch)
# Comando que liga o switch.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
#
# Switch_Core.turn_on(event_id,switch,map_id)
# Comando que liga o switch.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
# map_id -> ID do Mapa
#
# Switch_Core.turn_off(event_id,switch)
# Comando que desliga o switch.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
#
# Switch_Core.turn_off(event_id,switch,map_id)
# Comando que desliga o switch.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
# map_id -> ID do Mapa
#
# Switch_Core.set(event_id,switch,value)
# Comando que ajusta o switch. Se value for true, o switch será ligado. Se
# value for false, o switch será desligado.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
# value -> Pode ser true ou false
#
# Switch_Core.set(event_id,switch,value,map_id)
# Comando que ajusta o switch. Se value for true, o switch será ligado. Se
# value for false, o switch será desligado.
# event_id -> O ID do evento
# switch -> Pode ser "A", "B", "C" ou "D"
# value -> Pode ser true ou false
# map_id -> ID do Mapa
#
#-------------------------------------------------------------------------------
#
# Switch_Core.toggle_all(event_id)
# Alterna todos os switches locais do evento.
# event_id -> O ID do evento
#
# Switch_Core.toggle_all(event_id,map_id)
# Alterna todos os switches locais do evento.
# event_id -> O ID do evento
# map_id -> ID do Mapa
#
# Switch_Core.turn_on_all(event_id)
# Liga todos os switches do evento.
# event_id -> O ID do evento
#
# Switch_Core.turn_on_all(event_id,map_id)
# Liga todos os switches do evento.
# event_id -> O ID do evento
# map_id -> ID do Mapa
#
# Switch_Core.turn_off_all(event_id)
# Desliga todos os switches do evento.
# event_id -> O ID do evento
#
# Switch_Core.turn_off_all(event_id,map_id)
# Desliga todos os switches do evento.
# event_id -> O ID do evento
# map_id -> ID do Mapa
#
# Switch_Core.set_all(event_id,value)
# Ajusta todos os switches do evento.
# event_id -> O ID do evento
# value -> Pode ser true ou false
#
# Switch_Core.set_all(event_id,value,map_id)
# Ajusta todos os switches do evento.
# event_id -> O ID do evento
# value -> Pode ser true ou false
# map_id -> ID do Mapa
#
#-------------------------------------------------------------------------------
# Script
#-------------------------------------------------------------------------------
module Switch_Core
Switch_Array = ["A","B","C","D"]
def self.toggle(ei,si,mi=$game_map.map_id)
$game_self_switches[[mi,ei,si]] = !$game_self_switches[[mi,ei,si]]
end
def self.turn_on(ei,si,mi=$game_map.map_id)
$game_self_switches[[mi,ei,si]] = true
end
def self.turn_off(ei,si,mi=$game_map.map_id)
$game_self_switches[[mi,ei,si]] = false
end
def self.set(ei,si,pi,mi=$game_map.map_id)
$game_self_switches[[mi,ei,si]] = pi
end
def self.toggle_all(ei,mi=$game_map.map_id)
Switch_Array.each {|key| toggle(ei,key,mi)}
end
def self.turn_on_all(ei,mi=$game_map.map_id)
Switch_Array.each {|key| turn_on(ei,key,mi)}
end
def self.turn_off_all(ei,mi=$game_map.map_id)
Switch_Array.each {|key| turn_off(ei,key,mi)}
end
def self.set_all(ei,pi,mi=$game_map.map_id)
Switch_Array.each {|key| set(ei,key,pi,mi)}
end
end
Демо можно скачать тут
Стрелокхалфер: ССЫЛКА на русифицированный вариант скрипта.
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