Автор: Woratana
Дата релиза: 22 февраля 2009
Версия: 1.0
Для работы нужен
этот скрипт
Описание:
Отображает картинку с идентификатором из указанного в коде скрипта диапазона под игроком, но в то же время поверх тайлов.
Как пользоваться:
Командой события показываем\двигаем\делаем что-то еще картинку с номером из указанного в скрипте диапазона (по умолчанию это номера от 15 до 20.
Собственно сам скрипт:
#===============================================================
# ● [VXAce] ◦ Pictures under Characters ◦ □
# * Show pictures under characters on map but above map tiles *
#--------------------------------------------------------------
# ◦ by Woratana [[email protected]]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 22/02/2009
# ◦ Version: 1.0
#
# This works but not compatible with the other scripts
#
#--------------------------------------------------------------
# ◦ Update:
#--------------------------------------------------------------
# □ Version 1.0 (22/02/2009)
# - Unlimited numbers of picture under characters
#
#--------------------------------------------------------------
# ◦ Compatibility:
#--------------------------------------------------------------
# □ This script will rewrite 0 method(s):
#
#
# □ This script will alias 2 method(s):
# Spriteset_Map.create_pictures
# Sprite_Picture.update
#
# □ This script should work with most scripts
#
#--------------------------------------------------------------
# ◦ Installation:
#--------------------------------------------------------------
# 1) This script should be placed JUST AFTER ▼ Materials.
#
# □ Like this:
# ▼ Materials
# *Pictures under Characters
# ...
# ...
# ▼ Main Process
# Main
#
# 2) Setup this script in Setup Part below.
#
#--------------------------------------------------------------
# ◦ How to use:
#--------------------------------------------------------------
# □ Place this script and setup in the setup part.
#
#=================================================================
class Spriteset_Map
#=================================================================
# ++ Setup Part
#-----------------------------------------------------------------
FIRST_PICBELOW_ID = 15 # First ID of picture that will show below characters
LAST_PICBELOW_ID = 20 # Last ID of picture that will show below characters
# For example, if you set FIRST to 10 and LAST to 15, picture ID 10-15
# will show below characters on map.
#=================================================================
alias wora_picbelow_sprsetmap_crepic create_pictures
#--------------------------------------------------------------------------
# * Create Picture Sprite
#--------------------------------------------------------------------------
def update_pictures
$game_map.screen.pictures.each do |pic|
case pic.number
when FIRST_PICBELOW_ID..LAST_PICBELOW_ID
#puts 'below'
@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport1, pic)
else
@picture_sprites[pic.number] ||= Sprite_Picture.new(@viewport2, pic)
end
@picture_sprites[pic.number].update
## Mithran's pic fix code ~Kread
if pic.name == ""
$game_map.screen.pictures.remove(pic.number)
@picture_sprites[pic.number].dispose
@picture_sprites[pic.number] = nil
end
end
end
end
class Sprite_Picture < Sprite
alias wora_picbelow_sprpic_upd update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update(*args)
wora_picbelow_sprpic_upd(*args)
## Override's Mithran Picture Fix ~Kread
if @picture.number.between?(Spriteset_Map::FIRST_PICBELOW_ID,
Spriteset_Map::LAST_PICBELOW_ID)
self.viewport = MA_FixPicture.send(:"spriteset_vp#{1}")
self.z = 50
end
end
end