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ТЕМА: Вытаскивание текста из макеров
Вытаскивание текста из макеров 1 год 4 мес. назад #129660
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Добрый вечер/день/утро.
Оден человек поделился со мной скриптом на вытаскивание текста из макера ace. Но он уже устарел и начал плохо работать. ВНИМАНИЕ: Спойлер! [ Нажмите, чтобы развернуть ][ Нажмите, чтобы скрыть ] #============================================================================== # ■ Main # # モジュールとクラスの定義が終わった後に実行される処理です。 #============================================================================== #=============================================================================== =begin DIALS module ќкстрактор диалогов, часть третьЯ ќтот скрипт необходим длЯ настройки работы экспорта и импорта. Ђвтор: DeadElf79 ‚ерсиЯ: 1.01 „обавлены настройки длЯ импорта (caveman) =end #=============================================================================== class Dials def initialize #==========Њ…Ќџ…Њ ’Ћ‹њЉЋ ‡„…‘њ========== #возможность экспорта (true-вкл, false-выкл) @do_export=true #возможность импорта @do_import=true #включить экспорт базы данных @do_save_db=true #включить импорт базы данных @do_load_db=true #экспорт карт в отдельные файлы (сколько карт, столько и файлов) #а также импорт из них @do_map_is_file=false #экспорт базы данных в отдельный файл(если do_save_db=true) #а также импорт из него (если do_load_db=true) @do_db_is_file=true #экспорт данных из Ћбщих событий @do_save_common=true #импорт данных из Ћбщих событий @do_load_common=true #экспорт общих событий в отдельные файлы #а также импорт из них @do_common_is_file=false #комментарии в файлах @do_comments=true #Язык комментариев в файлах (true-русский, false-английский) #только если do_comments=true @do_comments_lang=true #Язык, на котором написаны данные в экспортируемом #файле. необходимо длЯ запуска в игре одного из нескольких #по выбору. #может быть одним из вариантов: #rus eng deu fre jap @do_language="rus" #возможность экспорта/импорта прЯмо из титульного экрана #если проект был запущен из редактора (то есть $DEBUG=true) @do_title_debug=true #==========„Ђ‹њ… Ќ… ’ђЋѓЂ…Њ============ @options_button_name="Редактор" @options_extractor_name="Экспортировать" @options_import_name="Импортировать" @options_cancel_name="Отмена" end attr_accessor :do_title_debug attr_accessor :do_export attr_accessor :do_import attr_accessor :do_save_db attr_accessor :do_load_db attr_accessor :do_map_is_file attr_accessor :do_db_is_file attr_accessor :do_save_common attr_accessor :do_load_common attr_accessor :do_common_is_file attr_accessor :do_comments_lang attr_accessor :do_comments attr_accessor :do_language attr_reader :options_button_name attr_reader :options_extractor_name attr_reader :options_import_name attr_reader :options_cancel_name attr_reader :do_dir end $max_maps=999 $counter=0 class Game_Event attr_accessor :erased def g_event return @event end end class Game_Map def g_map return @map end end class Window_TitleCommand def make_command_list add_command(Vocab::new_game, :new_game) add_command(Vocab::continue, :continue, continue_enabled) if $dials.do_title_debug add_command($dials.options_button_name, :extractor) end add_command(Vocab::shutdown, :shutdown) end end class Window_DialsCommand<Window_TitleCommand def make_command_list add_command($dials.options_extractor_name,:extract,$dials.do_export) add_command($dials.options_import_name,:import,$dials.do_import) add_command($dials.options_cancel_name,:cancel) end end class Scene_Title def start super SceneManager.clear Graphics.freeze create_background create_foreground $dials=Dials.new create_command_window create_extra_window play_title_music end def create_command_window @command_window = Window_TitleCommand.new @command_window.set_handler(:new_game, method(:command_new_game)) @command_window.set_handler(:continue, method(:command_continue)) if $dials.do_title_debug @command_window.set_handler(:extractor, method(:command_extractor)) end @command_window.set_handler(:shutdown, method(:command_shutdown)) end def create_extra_window @extra=Window_DialsCommand.new @extra.visible=false @extra.x = (Graphics.width - @command_window.width) / 2+@extra.width @extra.y = (Graphics.height * 1.6 - @command_window.height) / 2 @extra.set_handler(:extract, method(:command_extract)) @extra.set_handler(:import, method(:command_import)) @extra.set_handler(:cancel, method(:command_cancel)) end def command_extractor @extra.visible=true @extra.openness=0 @extra.open @command_window.active=false @extra.active=true end def command_extract extract=Dial_Extract.new if extract.done then @extra.close msgbox "Операция успешно завершена!" update until @extra.close? @command_window.active=true @extra.active=false end end def command_import extract=Dial_Import.new if extract.done then @extra.close msgbox "Операция успешно завершена!" update until @extra.close? @command_window.active=true @extra.active=false end end def command_cancel @extra.close update until @extra.close? @command_window.active=true @extra.active=false end end #=============================================================================== =begin DIAL_EXPORT Экспортер Этот скрипт извлекает все сообщения и слова БД из проекта и записывает в файл dials_<язык>.txt или же в несколько файлов Авторы: DeadElf79, caveman Версия: 1.07 История версий: 1.08 - добавлен экспорт закладки Terms 1.07 - изменен формат экспорта; - добавлен экспорт для Общих событий (Common Events); - добавлен экспорт базы данных; - опционально: экспорт каждой карты в отдельный файл; - опционально: экспорт базы данных в отдельный файл; - опционально: экспорт общих событий в отдельный файл; - добавлен модуль настроек Dials. 1.06 - оригинальный скрипт, вывод имени карты и сообщений построчно. Ограничения: - На одном из проектов не нашлось записи Vocab::surprise, что привело к падению, решил добавлением в Vocab этой строки =end #=============================================================================== class Dial_Extract attr_accessor :done attr_accessor :error def initialize DataManager.init $dials=Dials.new if $dials==nil @file=File.open("dials_#{$dials.do_language}.txt","w") if $dials.do_save_db if $dials.do_db_is_file==false export_database else @file.close @file=File.open("dials_#{$dials.do_language}_DATABASE.txt","w") export_database @file.close @file=File.open("dials_#{$dials.do_language}.txt","w") end end if $dials.do_save_common if $dials.do_common_is_file==false export_common_events else @file.close @file=File.open("dials_#{$dials.do_language}_COMMONEVENTS.txt","w") export_common_events @file.close @file=File.open("dials_#{$dials.do_language}.txt","w") end end if $dials.do_map_is_file!=false @file.close File.delete("dials_#{$dials.do_language}.txt") end for map in 1..$max_maps if FileTest.exist?(sprintf("Data/Map%03d.rvdata2",map)) if $dials.do_map_is_file==false export_map(map) else @file.close if @file.closed?!=true $counter=0 @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos.name}.txt",map),"w") export_map(map) @file.close end else next end end @file.close if @file.closed?!=true @done=true end def export_database if $dials.do_comments if $dials.do_comments_lang==false @file.write("||||||||||||||DATABASE||||||||||||||" + "\n") else @file.write("||||||||||||||База данных||||||||||||||" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ACTORS ===================" + "\n") else @file.write("=================== ГЕРОИ ===================" + "\n") end end if $data_actors.size>2 for i in 1...$data_actors.size text = i.to_s + ":" + $data_actors[i].name @file.write(text + "\n") end else if $data_actors[1].name.size>1 text = 1.to_s + ":" + $data_actors[1].name @file.write(text + "\n") else @file.write("Ни одного героя не было создано" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== CLASSES ===================" + "\n") else @file.write("=================== КЛАССЫ ===================" + "\n") end end if $data_classes.size>2 for i in 1...$data_classes.size text = i.to_s + ":" + $data_classes[i].name @file.write(text + "\n") end else if $data_classes[1].name.size>1 text = 1.to_s + ":" + $data_classes[1].name @file.write(text + "\n") else @file.write("Ни одного класса не было создано" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== SKILLS ===================" + "\n") else @file.write("=================== НАВЫКИ ===================" + "\n") end end for i in 1...$data_skills.size text = i.to_s + ":" + $data_skills[i].name @file.write(text + "\n") @file.write($data_skills[i].description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ITEMS ===================" + "\n") else @file.write("=================== ПРЕДМЕТЫ ===================" + "\n") end end for i in 1...$data_items.size text = i.to_s + ":" + $data_items[i].name @file.write(text + "\n") @file.write($data_items[i].description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false file.write("=================== WEAPONS ===================" + "\n") else @file.write("=================== ОРУЖИЕ ===================" + "\n") end end for i in 1...$data_weapons.size text = i.to_s + ":" + $data_weapons[i].name @file.write(text + "\n") @file.write($data_weapons[i].description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ARMORS ===================" + "\n") else @file.write("=================== БРОНЯ ===================" + "\n") end end for i in 1...$data_armors.size text = i.to_s + ":" + $data_armors[i].name @file.write(text + "\n") @file.write($data_armors[i].description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ENEMIES ===================" + "\n") else @file.write("=================== ПРОТИВНИКИ ===================" + "\n") end end for i in 1...$data_enemies.size text = i.to_s + ":" + $data_enemies[i].name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TROOPS ===================" + "\n") else @file.write("=================== ГРУППЫ ВРАГОВ ===================" + "\n") end end for i in 1...$data_troops.size text = i.to_s + ":" + $data_troops[i].name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== STATES ===================" + "\n") else @file.write("=================== СТАТУСЫ ===================" + "\n") end end for i in 1...$data_states.size text = i.to_s + ":" + $data_states[i].name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ANIMATIONS ===================" + "\n") else @file.write("=================== ИМЕНА АНИМАЦИЙ ===================" + "\n") end end for i in 1...$data_animations.size text = i.to_s + ":" + $data_animations[i].name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TILESETS ===================" + "\n") else @file.write("=================== ТАЙЛСЕТЫ ===================" + "\n") end end for i in 1...$data_tilesets.size text = i.to_s + ":" + $data_tilesets[i].name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== SYSTEM ===================" + "\n") else @file.write("=================== СИСТЕМНЫЕ СТРОКИ ===================\n") end end @file.write("ShopBuy:#{Vocab::ShopBuy}\n") @file.write("ShopSell:#{Vocab::ShopSell}\n") @file.write("ShopCancel:#{Vocab::ShopCancel}\n") @file.write("Possession:#{Vocab::Possession}\n") @file.write("ExpTotal:#{Vocab::ExpTotal}\n") @file.write("ExpNext:#{Vocab::ExpNext}\n") @file.write("SaveMessage:#{Vocab::SaveMessage}\n") @file.write("LoadMessage:#{Vocab::LoadMessage}\n") @file.write("File:#{Vocab::File}\n") @file.write("PartyName:#{Vocab::PartyName}\n") @file.write("Emerge:#{Vocab::Emerge}\n") @file.write("Preemptive:#{Vocab::Preemptive}\n") @file.write("Surprise:#{Vocab::Surprise}\n") @file.write("EscapeStart:#{Vocab::EscapeStart}\n") @file.write("EscapeFailure:#{Vocab::EscapeFailure}\n") @file.write("Victory:#{Vocab::Victory}\n") @file.write("Defeat:#{Vocab::Defeat}\n") @file.write("ObtainExp:#{Vocab::ObtainExp}\n") @file.write("ObtainGold:#{Vocab::ObtainGold}\n") @file.write("ObtainItem:#{Vocab::ObtainItem}\n") @file.write("LevelUp:#{Vocab::LevelUp}\n") @file.write("ObtainSkill:#{Vocab::ObtainSkill}\n") @file.write("UseItem:#{Vocab::UseItem}\n") @file.write("CrticalToEnemy:#{Vocab::CriticalToEnemy}\n") @file.write("CriticalToActor:#{Vocab::CriticalToActor}\n") @file.write("ActorDamage:#{Vocab::ActorDamage}\n") @file.write("ActorRecovery:#{Vocab::ActorRecovery}\n") @file.write("ActorGain:#{Vocab::ActorGain}\n") @file.write("ActorLoss:#{Vocab::ActorLoss}\n") @file.write("ActorDrain:#{Vocab::ActorDrain}\n") @file.write("ActorNoDamage:#{Vocab::ActorNoDamage}\n") @file.write("ActorNoHit:#{Vocab::ActorNoHit}\n") @file.write("EnemyDamage:#{Vocab::EnemyDamage}\n") @file.write("EnemyRecovery:#{Vocab::EnemyRecovery}\n") @file.write("EnemyGain:#{Vocab::EnemyGain}\n") @file.write("EnemyLoss:#{Vocab::EnemyLoss}\n") @file.write("EnemyDrain:#{Vocab::EnemyDrain}\n") @file.write("EnemyNoDamage:#{Vocab::EnemyNoDamage}\n") @file.write("EnomyNoHit:#{Vocab::EnemyNoHit}\n") @file.write("Evasion:#{Vocab::Evasion}\n") @file.write("MagicEvasion:#{Vocab::MagicEvasion}\n") @file.write("MagicReflection:#{Vocab::MagicReflection}\n") @file.write("CounterAttack:#{Vocab::CounterAttack}\n") @file.write("Substitute:#{Vocab::Substitute}\n") @file.write("BuffAdd:#{Vocab::BuffAdd}\n") @file.write("DebuffAdd:#{Vocab::DebuffAdd}\n") @file.write("BuffRemove:#{Vocab::BuffRemove}\n") @file.write("ActionFailure:#{Vocab::ActionFailure}\n") @file.write("PlayerPosError:#{Vocab::PlayerPosError}\n") @file.write("EventOverflow:#{Vocab::EventOverflow}\n") if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TERMINS ===================" + "\n") else @file.write("=================== ТЕРМИНЫ ===================" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("ELEMENTS:" + "\n") else @file.write("ЭЛЕМЕНТЫ:" + "\n") end end for i in 1...$data_system.elements.size @file.write("#{i.to_s}:#{$data_system.elements[i]}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("SKILL TYPES:" + "\n") else @file.write("ТИПЫ СКИЛЛОВ:" + "\n") end end for i in 1...$data_system.skill_types.size @file.write("#{i.to_s}:#{$data_system.skill_types[i]}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("WEAPON TYPES:" + "\n") else @file.write("ТИПЫ ОРУЖИЯ:" + "\n") end end for i in 1...$data_system.weapon_types.size @file.write("#{i.to_s}:#{$data_system.weapon_types[i]}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("ARMOR TYPES:" + "\n") else @file.write("ТИПЫ БРОНИ:" + "\n") end end for i in 1...$data_system.armor_types.size @file.write("#{i.to_s}:#{$data_system.armor_types[i]}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("TERMS:" + "\n") else @file.write("ТЕРМИНЫ:" + "\n") end end # basic @file.write("Level:#{$data_system.terms.basic[0]}\n") @file.write("Level (short):#{$data_system.terms.basic[1]}\n") @file.write("HP:#{$data_system.terms.basic[2]}\n") @file.write("HP (short):#{$data_system.terms.basic[3]}\n") @file.write("MP:#{$data_system.terms.basic[4]}\n") @file.write("MP (short):#{$data_system.terms.basic[5]}\n") @file.write("TP:#{$data_system.terms.basic[6]}\n") @file.write("TP (short):#{$data_system.terms.basic[7]}\n") # params @file.write("MHP:#{$data_system.terms.params[0]}\n") @file.write("MMP:#{$data_system.terms.params[1]}\n") @file.write("ATK:#{$data_system.terms.params[2]}\n") @file.write("DEF:#{$data_system.terms.params[3]}\n") @file.write("MAT:#{$data_system.terms.params[4]}\n") @file.write("MDF:#{$data_system.terms.params[5]}\n") @file.write("AGI:#{$data_system.terms.params[6]}\n") @file.write("LUK:#{$data_system.terms.params[7]}\n") # etypes @file.write("Weapon:#{$data_system.terms.etypes[0]}\n") @file.write("Shield:#{$data_system.terms.etypes[1]}\n") @file.write("Head:#{$data_system.terms.etypes[2]}\n") @file.write("Body:#{$data_system.terms.etypes[3]}\n") @file.write("Accessory:#{$data_system.terms.etypes[4]}\n") # commands @file.write("Fight:#{$data_system.terms.commands[0]}\n") @file.write("Escape:#{$data_system.terms.commands[1]}\n") @file.write("Attack:#{$data_system.terms.commands[2]}\n") @file.write("Defend:#{$data_system.terms.commands[3]}\n") @file.write("Item:#{$data_system.terms.commands[4]}\n") @file.write("Skill:#{$data_system.terms.commands[5]}\n") @file.write("Equip:#{$data_system.terms.commands[6]}\n") @file.write("Status:#{$data_system.terms.commands[7]}\n") @file.write("Sort:#{$data_system.terms.commands[8]}\n") @file.write("Save:#{$data_system.terms.commands[9]}\n") @file.write("Exit Game:#{$data_system.terms.commands[10]}\n") @file.write("(not used):#{$data_system.terms.commands[11]}\n") @file.write("Weapon:#{$data_system.terms.commands[12]}\n") @file.write("Armor:#{$data_system.terms.commands[13]}\n") @file.write("Key Item:#{$data_system.terms.commands[14]}\n") @file.write("Change Equipment:#{$data_system.terms.commands[15]}\n") @file.write("Ultimate Equipment:#{$data_system.terms.commands[16]}\n") @file.write("Remove All:#{$data_system.terms.commands[17]}\n") @file.write("New Game:#{$data_system.terms.commands[18]}\n") @file.write("Continue:#{$data_system.terms.commands[19]}\n") @file.write("Shut Down:#{$data_system.terms.commands[20]}\n") @file.write("Go to Title:#{$data_system.terms.commands[21]}\n") @file.write("Cancel:#{$data_system.terms.commands[22]}\n") @file.write("\n\n") end def export_common_events if $dials.do_comments if $dials.do_comments_lang==false @file.write("||||||||||||||COMMON EVENTS||||||||||||||" + "\n") else @file.write("||||||||||||||ОБЩИЕ СОБЫТИЯ||||||||||||||" + "\n") end end for i in 1...$data_common_events.size if $dials.do_comments_lang==false ev_text = "common_event_id:" + i.to_s else ev_text = "Номер:" + i.to_s end @file.write(ev_text + "\n") if $dials.do_comments_lang==false ev_text = "common_event_name:" + $data_common_events[i].name else ev_text = "Название:" + $data_common_events[i].name end @file.write(ev_text + "\n") list = $data_common_events[i].list if list != nil for command in list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end @file.write("\n\n") end #============================================================================= #============================================================================= #========================САМОЕ ГЛАВНОЕ В ЭТОМ СКРИПТЕ!======================== #============================================================================= #============================================================================= def export_map(map_id) if $dials.do_comments_lang==false @file.write(sprintf("||||||||||||||MAP %03d||||||||||||||",map_id) + "\n") else @file.write(sprintf("||||||||||||||КАРТА %03d||||||||||||||",map_id) + "\n") end if $dials.do_comments_lang==false str4="[map name in editor=\"#{$data_mapinfos[map_id].name}\"]" #str4="[map name in game=\"#{$data_maps[map_id].name}\"]" else str4="[имя карты в редакторе=\"#{$data_mapinfos[map_id].name}\"]" #str4="[имя карты в игре=\"#{$data_mapinfos[map_id].display_name}\"]" end @file.write((sprintf("%07d",$counter))+":#{str4}\n") $game_map = Game_Map.new $game_map.setup(map_id) events=$game_map.events wait_flag = true for i in 1..9999 if events[i]!=nil if $dials.do_comments_lang==false ev_text = "event_id:" + i.to_s else #name="smthng" ev_text = "Событие №:" + i.to_s# + ":"+name#events[i].name end @file.write(ev_text + "\n") for page in events[i].g_event.pages unless page.list.nil? for command in page.list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end end end @file.write("\n\n") end end #=============================================================================== =begin DIAL_IMPORT Импортер Этот скрипт анализирует файлы экспорта и ипмортирует их, заменяя текст сообщений и БД проекта на содержимое файлов. Автор: DeadElf79, caveman Версия: 1.02 Импорт БД, общих событий и карт Ограничения: - Импорт многострочных описаний в БД пока без переноса - Нет импорта названий тайлсетов (да и не стоит) - Нет импорта Vocab =end #=============================================================================== class Dial_Import attr_accessor :done attr_accessor :error def initialize DataManager.init $dials=Dials.new if $dials==nil @lines = [] @lines_db = [] @lines_common = [] @lines_map = [] @line_all = 0 if !FileTest.exist?("dials_#{$dials.do_language}.txt") p "Файл с общими данными не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}.txt","r") @lines = @file.readlines @file.close if $dials.do_load_db if !$dials.do_db_is_file import_database else if !FileTest.exist?("dials_#{$dials.do_language}_DATABASE.txt") p "Файл _DATABASE не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_DATABASE.txt","r") @lines_db = @file.readlines @file.close import_database end end if $dials.do_load_common if !$dials.do_common_is_file import_common_events else @file.close if @file.closed?!=true if !FileTest.exist?("dials_#{$dials.do_language}_COMMONEVENTS.txt") p "Файл _COMMONEVENTS не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_COMMONEVENTS.txt","r") @lines_common = @file.readlines @file.close import_common_events end save_data($data_common_events, "Data/CommonEvents.rvdata2") end for map in 1..$max_maps if FileTest.exist?(sprintf("Data/Map%03d.rvdata2",map)) if !$dials.do_map_is_file import_map(map) else @file.close if @file.closed?!=true if !FileTest.exist?(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map)) p = "Файл карты" + map + ' не найден' @error = true return end @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_actors[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_classes[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_skills[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills[i].description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_items[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items[i].description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_weapons[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons[i].description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_armors[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors[i].description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_enemies[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_troops[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_states[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_animations[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_tilesets[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.elements[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.skill_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.weapon_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.armor_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_common_events[i].name = $2.to_s end l += 1 list = $data_common_events[i].list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map].name}.txt",map),"w") export_map(map) @file.close end else next end end @file.close if @file.closed?!=true @done=true end def export_database if $dials.do_comments if $dials.do_comments_lang==false @file.write("||||||||||||||DATABASE||||||||||||||" + "\n") else @file.write("||||||||||||||База данных||||||||||||||" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ACTORS ===================" + "\n") else @file.write("=================== ГЕРОИ ===================" + "\n") end end if $data_actors.size>2 for i in 1...$data_actors.size text = i.to_s + ":" + $data_actors.name @file.write(text + "\n") end else if $data_actors[1].name.size>1 text = 1.to_s + ":" + $data_actors[1].name @file.write(text + "\n") else @file.write("Ни одного героя не было создано" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== CLASSES ===================" + "\n") else @file.write("=================== КЛАССЫ ===================" + "\n") end end if $data_classes.size>2 for i in 1...$data_classes.size text = i.to_s + ":" + $data_classes.name @file.write(text + "\n") end else if $data_classes[1].name.size>1 text = 1.to_s + ":" + $data_classes[1].name @file.write(text + "\n") else @file.write("Ни одного класса не было создано" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== SKILLS ===================" + "\n") else @file.write("=================== НАВЫКИ ===================" + "\n") end end for i in 1...$data_skills.size text = i.to_s + ":" + $data_skills.name @file.write(text + "\n") @file.write($data_skills.description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ITEMS ===================" + "\n") else @file.write("=================== ПРЕДМЕТЫ ===================" + "\n") end end for i in 1...$data_items.size text = i.to_s + ":" + $data_items.name @file.write(text + "\n") @file.write($data_items.description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false file.write("=================== WEAPONS ===================" + "\n") else @file.write("=================== ОРУЖИЕ ===================" + "\n") end end for i in 1...$data_weapons.size text = i.to_s + ":" + $data_weapons.name @file.write(text + "\n") @file.write($data_weapons.description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ARMORS ===================" + "\n") else @file.write("=================== БРОНЯ ===================" + "\n") end end for i in 1...$data_armors.size text = i.to_s + ":" + $data_armors.name @file.write(text + "\n") @file.write($data_armors.description + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ENEMIES ===================" + "\n") else @file.write("=================== ПРОТИВНИКИ ===================" + "\n") end end for i in 1...$data_enemies.size text = i.to_s + ":" + $data_enemies.name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TROOPS ===================" + "\n") else @file.write("=================== ГРУППЫ ВРАГОВ ===================" + "\n") end end for i in 1...$data_troops.size text = i.to_s + ":" + $data_troops.name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== STATES ===================" + "\n") else @file.write("=================== СТАТУСЫ ===================" + "\n") end end for i in 1...$data_states.size text = i.to_s + ":" + $data_states.name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== ANIMATIONS ===================" + "\n") else @file.write("=================== ИМЕНА АНИМАЦИЙ ===================" + "\n") end end for i in 1...$data_animations.size text = i.to_s + ":" + $data_animations.name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TILESETS ===================" + "\n") else @file.write("=================== ТАЙЛСЕТЫ ===================" + "\n") end end for i in 1...$data_tilesets.size text = i.to_s + ":" + $data_tilesets.name @file.write(text + "\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== SYSTEM ===================" + "\n") else @file.write("=================== СИСТЕМНЫЕ СТРОКИ ===================\n") end end @file.write("ShopBuy:#{Vocab::ShopBuy}\n") @file.write("ShopSell:#{Vocab::ShopSell}\n") @file.write("ShopCancel:#{Vocab::ShopCancel}\n") @file.write("Possession:#{Vocab::Possession}\n") @file.write("ExpTotal:#{Vocab::ExpTotal}\n") @file.write("ExpNext:#{Vocab::ExpNext}\n") @file.write("SaveMessage:#{Vocab::SaveMessage}\n") @file.write("LoadMessage:#{Vocab::LoadMessage}\n") @file.write("File:#{Vocab::File}\n") @file.write("PartyName:#{Vocab::PartyName}\n") @file.write("Emerge:#{Vocab::Emerge}\n") @file.write("Preemptive:#{Vocab::Preemptive}\n") @file.write("Surprise:#{Vocab::Surprise}\n") @file.write("EscapeStart:#{Vocab::EscapeStart}\n") @file.write("EscapeFailure:#{Vocab::EscapeFailure}\n") @file.write("Victory:#{Vocab::Victory}\n") @file.write("Defeat:#{Vocab::Defeat}\n") @file.write("ObtainExp:#{Vocab::ObtainExp}\n") @file.write("ObtainGold:#{Vocab::ObtainGold}\n") @file.write("ObtainItem:#{Vocab::ObtainItem}\n") @file.write("LevelUp:#{Vocab::LevelUp}\n") @file.write("ObtainSkill:#{Vocab::ObtainSkill}\n") @file.write("UseItem:#{Vocab::UseItem}\n") @file.write("CrticalToEnemy:#{Vocab::CriticalToEnemy}\n") @file.write("CriticalToActor:#{Vocab::CriticalToActor}\n") @file.write("ActorDamage:#{Vocab::ActorDamage}\n") @file.write("ActorRecovery:#{Vocab::ActorRecovery}\n") @file.write("ActorGain:#{Vocab::ActorGain}\n") @file.write("ActorLoss:#{Vocab::ActorLoss}\n") @file.write("ActorDrain:#{Vocab::ActorDrain}\n") @file.write("ActorNoDamage:#{Vocab::ActorNoDamage}\n") @file.write("ActorNoHit:#{Vocab::ActorNoHit}\n") @file.write("EnemyDamage:#{Vocab::EnemyDamage}\n") @file.write("EnemyRecovery:#{Vocab::EnemyRecovery}\n") @file.write("EnemyGain:#{Vocab::EnemyGain}\n") @file.write("EnemyLoss:#{Vocab::EnemyLoss}\n") @file.write("EnemyDrain:#{Vocab::EnemyDrain}\n") @file.write("EnemyNoDamage:#{Vocab::EnemyNoDamage}\n") @file.write("EnomyNoHit:#{Vocab::EnemyNoHit}\n") @file.write("Evasion:#{Vocab::Evasion}\n") @file.write("MagicEvasion:#{Vocab::MagicEvasion}\n") @file.write("MagicReflection:#{Vocab::MagicReflection}\n") @file.write("CounterAttack:#{Vocab::CounterAttack}\n") @file.write("Substitute:#{Vocab::Substitute}\n") @file.write("BuffAdd:#{Vocab::BuffAdd}\n") @file.write("DebuffAdd:#{Vocab::DebuffAdd}\n") @file.write("BuffRemove:#{Vocab::BuffRemove}\n") @file.write("ActionFailure:#{Vocab::ActionFailure}\n") @file.write("PlayerPosError:#{Vocab::PlayerPosError}\n") @file.write("EventOverflow:#{Vocab::EventOverflow}\n") if $dials.do_comments if $dials.do_comments_lang==false @file.write("=================== TERMINS ===================" + "\n") else @file.write("=================== ТЕРМИНЫ ===================" + "\n") end end if $dials.do_comments if $dials.do_comments_lang==false @file.write("ELEMENTS:" + "\n") else @file.write("ЭЛЕМЕНТЫ:" + "\n") end end for i in 1...$data_system.elements.size @file.write("#{i.to_s}:#{$data_system.elements}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("SKILL TYPES:" + "\n") else @file.write("ТИПЫ СКИЛЛОВ:" + "\n") end end for i in 1...$data_system.skill_types.size @file.write("#{i.to_s}:#{$data_system.skill_types}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("WEAPON TYPES:" + "\n") else @file.write("ТИПЫ ОРУЖИЯ:" + "\n") end end for i in 1...$data_system.weapon_types.size @file.write("#{i.to_s}:#{$data_system.weapon_types}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("ARMOR TYPES:" + "\n") else @file.write("ТИПЫ БРОНИ:" + "\n") end end for i in 1...$data_system.armor_types.size @file.write("#{i.to_s}:#{$data_system.armor_types}\n") end if $dials.do_comments if $dials.do_comments_lang==false @file.write("TERMS:" + "\n") else @file.write("ТЕРМИНЫ:" + "\n") end end # basic @file.write("Level:#{$data_system.terms.basic[0]}\n") @file.write("Level (short):#{$data_system.terms.basic[1]}\n") @file.write("HP:#{$data_system.terms.basic[2]}\n") @file.write("HP (short):#{$data_system.terms.basic[3]}\n") @file.write("MP:#{$data_system.terms.basic[4]}\n") @file.write("MP (short):#{$data_system.terms.basic[5]}\n") @file.write("TP:#{$data_system.terms.basic[6]}\n") @file.write("TP (short):#{$data_system.terms.basic[7]}\n") # params @file.write("MHP:#{$data_system.terms.params[0]}\n") @file.write("MMP:#{$data_system.terms.params[1]}\n") @file.write("ATK:#{$data_system.terms.params[2]}\n") @file.write("DEF:#{$data_system.terms.params[3]}\n") @file.write("MAT:#{$data_system.terms.params[4]}\n") @file.write("MDF:#{$data_system.terms.params[5]}\n") @file.write("AGI:#{$data_system.terms.params[6]}\n") @file.write("LUK:#{$data_system.terms.params[7]}\n") # etypes @file.write("Weapon:#{$data_system.terms.etypes[0]}\n") @file.write("Shield:#{$data_system.terms.etypes[1]}\n") @file.write("Head:#{$data_system.terms.etypes[2]}\n") @file.write("Body:#{$data_system.terms.etypes[3]}\n") @file.write("Accessory:#{$data_system.terms.etypes[4]}\n") # commands @file.write("Fight:#{$data_system.terms.commands[0]}\n") @file.write("Escape:#{$data_system.terms.commands[1]}\n") @file.write("Attack:#{$data_system.terms.commands[2]}\n") @file.write("Defend:#{$data_system.terms.commands[3]}\n") @file.write("Item:#{$data_system.terms.commands[4]}\n") @file.write("Skill:#{$data_system.terms.commands[5]}\n") @file.write("Equip:#{$data_system.terms.commands[6]}\n") @file.write("Status:#{$data_system.terms.commands[7]}\n") @file.write("Sort:#{$data_system.terms.commands[8]}\n") @file.write("Save:#{$data_system.terms.commands[9]}\n") @file.write("Exit Game:#{$data_system.terms.commands[10]}\n") @file.write("(not used):#{$data_system.terms.commands[11]}\n") @file.write("Weapon:#{$data_system.terms.commands[12]}\n") @file.write("Armor:#{$data_system.terms.commands[13]}\n") @file.write("Key Item:#{$data_system.terms.commands[14]}\n") @file.write("Change Equipment:#{$data_system.terms.commands[15]}\n") @file.write("Ultimate Equipment:#{$data_system.terms.commands[16]}\n") @file.write("Remove All:#{$data_system.terms.commands[17]}\n") @file.write("New Game:#{$data_system.terms.commands[18]}\n") @file.write("Continue:#{$data_system.terms.commands[19]}\n") @file.write("Shut Down:#{$data_system.terms.commands[20]}\n") @file.write("Go to Title:#{$data_system.terms.commands[21]}\n") @file.write("Cancel:#{$data_system.terms.commands[22]}\n") @file.write("\n\n") end def export_common_events if $dials.do_comments if $dials.do_comments_lang==false @file.write("||||||||||||||COMMON EVENTS||||||||||||||" + "\n") else @file.write("||||||||||||||ОБЩИЕ СОБЫТИЯ||||||||||||||" + "\n") end end for i in 1...$data_common_events.size if $dials.do_comments_lang==false ev_text = "common_event_id:" + i.to_s else ev_text = "Номер:" + i.to_s end @file.write(ev_text + "\n") if $dials.do_comments_lang==false ev_text = "common_event_name:" + $data_common_events.name else ev_text = "Название:" + $data_common_events.name end @file.write(ev_text + "\n") list = $data_common_events.list if list != nil for command in list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end @file.write("\n\n") end #============================================================================= #============================================================================= #========================САМОЕ ГЛАВНОЕ В ЭТОМ СКРИПТЕ!======================== #============================================================================= #============================================================================= def export_map(map_id) if $dials.do_comments_lang==false @file.write(sprintf("||||||||||||||MAP %03d||||||||||||||",map_id) + "\n") else @file.write(sprintf("||||||||||||||КАРТА %03d||||||||||||||",map_id) + "\n") end if $dials.do_comments_lang==false str4="" #str4="[map name in game=\"#{$data_maps[map_id].name}\"]" else str4="[имя карты в редакторе=\"#{$data_mapinfos[map_id].name}\"]" #str4="[имя карты в игре=\"#{$data_mapinfos[map_id].display_name}\"]" end @file.write((sprintf("%07d",$counter))+":#{str4}\n") $game_map = Game_Map.new $game_map.setup(map_id) events=$game_map.events wait_flag = true for i in 1..9999 if events[i]!=nil if $dials.do_comments_lang==false ev_text = "event_id:" + i.to_s else #name="smthng" ev_text = "Событие №:" + i.to_s# + ":"+name#events[i].name end @file.write(ev_text + "\n") for page in events[i].g_event.pages unless page.list.nil? for command in page.list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end end end @file.write("\n\n") end end #=============================================================================== =begin DIAL_IMPORT Импортер Этот скрипт анализирует файлы экспорта и ипмортирует их, заменяя текст сообщений и БД проекта на содержимое файлов. Автор: DeadElf79, caveman Версия: 1.02 Импорт БД, общих событий и карт Ограничения: - Импорт многострочных описаний в БД пока без переноса - Нет импорта названий тайлсетов (да и не стоит) - Нет импорта Vocab =end #=============================================================================== class Dial_Import attr_accessor :done attr_accessor :error def initialize DataManager.init $dials=Dials.new if $dials==nil @lines = [] @lines_db = [] @lines_common = [] @lines_map = [] @line_all = 0 if !FileTest.exist?("dials_#{$dials.do_language}.txt") p "Файл с общими данными не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}.txt","r") @lines = @file.readlines @file.close if $dials.do_load_db if !$dials.do_db_is_file import_database else if !FileTest.exist?("dials_#{$dials.do_language}_DATABASE.txt") p "Файл _DATABASE не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_DATABASE.txt","r") @lines_db = @file.readlines @file.close import_database end end if $dials.do_load_common if !$dials.do_common_is_file import_common_events else @file.close if @file.closed?!=true if !FileTest.exist?("dials_#{$dials.do_language}_COMMONEVENTS.txt") p "Файл _COMMONEVENTS не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_COMMONEVENTS.txt","r") @lines_common = @file.readlines @file.close import_common_events end save_data($data_common_events, "Data/CommonEvents.rvdata2") end for map in 1..$max_maps if FileTest.exist?(sprintf("Data/Map%03d.rvdata2",map)) if !$dials.do_map_is_file import_map(map) else @file.close if @file.closed?!=true if !FileTest.exist?(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map)) p = "Файл карты" + map + ' не найден' @error = true return end @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_actors[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_classes[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_skills[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills[i].description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_items[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items[i].description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_weapons[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons[i].description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_armors[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors[i].description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_enemies[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_troops[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_states[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_animations[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_tilesets[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.elements[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.skill_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.weapon_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.armor_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_common_events[i].name = $2.to_s end l += 1 list = $data_common_events[i].list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map name in editor=\"#{$data_mapinfos[map_id].name}\"]" #str4="" else str4="[имя карты в редакторе=\"#{$data_mapinfos[map_id].name}\"]" #str4="[имя карты в игре=\"#{$data_mapinfos[map_id].display_name}\"]" end @file.write((sprintf("%07d",$counter))+":#{str4}\n") $game_map = Game_Map.new $game_map.setup(map_id) events=$game_map.events wait_flag = true for i in 1..9999 if events[i]!=nil if $dials.do_comments_lang==false ev_text = "event_id:" + i.to_s else #name="smthng" ev_text = "Событие №:" + i.to_s# + ":"+name#events[i].name end @file.write(ev_text + "\n") for page in events[i].g_event.pages unless page.list.nil? for command in page.list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end end end @file.write("\n\n") end end #=============================================================================== =begin DIAL_IMPORT Импортер Этот скрипт анализирует файлы экспорта и ипмортирует их, заменяя текст сообщений и БД проекта на содержимое файлов. Автор: DeadElf79, caveman Версия: 1.02 Импорт БД, общих событий и карт Ограничения: - Импорт многострочных описаний в БД пока без переноса - Нет импорта названий тайлсетов (да и не стоит) - Нет импорта Vocab =end #=============================================================================== class Dial_Import attr_accessor :done attr_accessor :error def initialize DataManager.init $dials=Dials.new if $dials==nil @lines = [] @lines_db = [] @lines_common = [] @lines_map = [] @line_all = 0 if !FileTest.exist?("dials_#{$dials.do_language}.txt") p "Файл с общими данными не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}.txt","r") @lines = @file.readlines @file.close if $dials.do_load_db if !$dials.do_db_is_file import_database else if !FileTest.exist?("dials_#{$dials.do_language}_DATABASE.txt") p "Файл _DATABASE не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_DATABASE.txt","r") @lines_db = @file.readlines @file.close import_database end end if $dials.do_load_common if !$dials.do_common_is_file import_common_events else @file.close if @file.closed?!=true if !FileTest.exist?("dials_#{$dials.do_language}_COMMONEVENTS.txt") p "Файл _COMMONEVENTS не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_COMMONEVENTS.txt","r") @lines_common = @file.readlines @file.close import_common_events end save_data($data_common_events, "Data/CommonEvents.rvdata2") end for map in 1..$max_maps if FileTest.exist?(sprintf("Data/Map%03d.rvdata2",map)) if !$dials.do_map_is_file import_map(map) else @file.close if @file.closed?!=true if !FileTest.exist?(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map)) p = "Файл карты" + map + ' не найден' @error = true return end @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_actors[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_classes[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_skills[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills[i].description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_items[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items[i].description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_weapons[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons[i].description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_armors[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors[i].description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_enemies[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_troops[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_states[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_animations[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_tilesets[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.elements[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.skill_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.weapon_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.armor_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_common_events[i].name = $2.to_s end l += 1 list = $data_common_events[i].list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map name in game=\"#{$data_maps[map_id].name}\"]" else str4="[имя карты в редакторе=\"#{$data_mapinfos[map_id].name}\"]" #str4="[имя карты в игре=\"#{$data_mapinfos[map_id].display_name}\"]" end @file.write((sprintf("%07d",$counter))+":#{str4}\n") $game_map = Game_Map.new $game_map.setup(map_id) events=$game_map.events wait_flag = true for i in 1..9999 if events!=nil if $dials.do_comments_lang==false ev_text = "event_id:" + i.to_s else #name="smthng" ev_text = "Событие №:" + i.to_s# + ":"+name#events.name end @file.write(ev_text + "\n") for page in events.g_event.pages unless page.list.nil? for command in page.list str4="" case command.code when 101 wait_flag = true $counter+=1 @file.write((sprintf("%07d",$counter))+":") @file.write("#{command.parameters[0]}"+"\n") when 401 #message if wait_flag @file.write("#{command.parameters[0]}"+"\n") end when 102 #choices wait_flag = false $counter+=1 @file.write((sprintf("%07d",$counter))+":") if $dials.do_comments_lang==false @file.write("CHOICE:"+"\n") else @file.write("Варианты выбора:\n") end for j in 0...command.parameters[0].size @file.write("#{command.parameters[0][j]}"+"\n") end else wait_flag = false end end end end end end @file.write("\n\n") end end #=============================================================================== =begin DIAL_IMPORT Импортер Этот скрипт анализирует файлы экспорта и ипмортирует их, заменяя текст сообщений и БД проекта на содержимое файлов. Автор: DeadElf79, caveman Версия: 1.02 Импорт БД, общих событий и карт Ограничения: - Импорт многострочных описаний в БД пока без переноса - Нет импорта названий тайлсетов (да и не стоит) - Нет импорта Vocab =end #=============================================================================== class Dial_Import attr_accessor :done attr_accessor :error def initialize DataManager.init $dials=Dials.new if $dials==nil @lines = [] @lines_db = [] @lines_common = [] @lines_map = [] @line_all = 0 if !FileTest.exist?("dials_#{$dials.do_language}.txt") p "Файл с общими данными не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}.txt","r") @lines = @file.readlines @file.close if $dials.do_load_db if !$dials.do_db_is_file import_database else if !FileTest.exist?("dials_#{$dials.do_language}_DATABASE.txt") p "Файл _DATABASE не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_DATABASE.txt","r") @lines_db = @file.readlines @file.close import_database end end if $dials.do_load_common if !$dials.do_common_is_file import_common_events else @file.close if @file.closed?!=true if !FileTest.exist?("dials_#{$dials.do_language}_COMMONEVENTS.txt") p "Файл _COMMONEVENTS не найден" @error = true return end @file=File.open("dials_#{$dials.do_language}_COMMONEVENTS.txt","r") @lines_common = @file.readlines @file.close import_common_events end save_data($data_common_events, "Data/CommonEvents.rvdata2") end for map in 1..$max_maps if FileTest.exist?(sprintf("Data/Map%03d.rvdata2",map)) if !$dials.do_map_is_file import_map(map) else @file.close if @file.closed?!=true if !FileTest.exist?(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos.name}.txt",map)) p = "Файл карты" + map + ' не найден' @error = true return end @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos[map].name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_actors[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_classes[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_skills[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills[i].description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_items[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items[i].description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_weapons[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons[i].description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_armors[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors[i].description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_enemies[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_troops[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_states[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_animations[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_tilesets[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.elements[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.skill_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.weapon_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.armor_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_common_events[i].name = $2.to_s end l += 1 list = $data_common_events[i].list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map].name}.txt",map)) p = "Файл карты" + map + ' не найден' @error = true return end @file=File.open(sprintf("dials_#{$dials.do_language}_Map%03d_"+ "#{$data_mapinfos.name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_actors[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_classes[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_skills[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills[i].description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_items[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items[i].description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_weapons[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons[i].description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_armors[i].name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors[i].description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_enemies[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_troops[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_states[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_animations[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_tilesets[i].name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.elements[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.skill_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.weapon_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.armor_types[i] = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\:(.+?)\Z/) do $data_common_events[i].name = $2.to_s end l += 1 list = $data_common_events[i].list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map].name}.txt",map),"r") @lines_map = @file.readlines @file.close import_map(map) end save_data($game_map.g_map, sprintf("Data/Map%03d.rvdata2", map)) else next end end save_data($data_mapinfos, "Data/MapInfos.rvdata2") @file.close if @file.closed?!=true @done=true end def import_database l = $dials.do_db_is_file ? 0 : @line_all data = $dials.do_db_is_file ? @lines_db : @lines l += 1 if $dials.do_comments #DATABASE l += 1 if $dials.do_comments #ACTORS for i in 1...$data_actors.size data[l].gsub(/\A(.+?)\ ![]() $data_actors.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #CLASSES for i in 1...$data_classes.size data[l].gsub(/\A(.+?)\ ![]() $data_classes.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILLS for i in 1...$data_skills.size data[l].gsub(/\A(.+?)\ ![]() $data_skills.name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_skills.description = text end l += 1 if $dials.do_comments #ITEMS for i in 1...$data_items.size data[l].gsub(/\A(.+?)\ ![]() $data_items.name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_items.description = text end l += 1 if $dials.do_comments #WEAPONS for i in 1...$data_weapons.size data[l].gsub(/\A(.+?)\ ![]() $data_weapons.name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_weapons.description = text end l += 1 if $dials.do_comments #ARMORS for i in 1...$data_armors.size data[l].gsub(/\A(.+?)\ ![]() $data_armors.name = $2.to_s end l += 1 text = "" while !data[l].include?(":") and !data[l].include?("==") text += data[l] + " \n" l += 1 end $data_armors.description = text end l += 1 if $dials.do_comments #ENEMIES for i in 1...$data_enemies.size data[l].gsub(/\A(.+?)\ ![]() $data_enemies.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TROOPS for i in 1...$data_troops.size data[l].gsub(/\A(.+?)\ ![]() $data_troops.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #STATES for i in 1...$data_states.size data[l].gsub(/\A(.+?)\ ![]() $data_states.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ANIMATIONS for i in 1...$data_animations.size data[l].gsub(/\A(.+?)\ ![]() $data_animations.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TILESETS for i in 1...$data_tilesets.size data[l].gsub(/\A(.+?)\ ![]() $data_tilesets.name = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SYSTEM l += 50 # словарь не импортим l += 1 if $dials.do_comments #TERMS l += 1 if $dials.do_comments #ELEMENTS for i in 1...$data_system.elements.size data[l].gsub(/\A(.+?)\ ![]() $data_system.elements = $2.to_s end l += 1 end l += 1 if $dials.do_comments #SKILL TYPES for i in 1...$data_system.skill_types.size data[l].gsub(/\A(.+?)\ ![]() $data_system.skill_types = $2.to_s end l += 1 end l += 1 if $dials.do_comments #WEAPON TYPES for i in 1...$data_system.weapon_types.size data[l].gsub(/\A(.+?)\ ![]() $data_system.weapon_types = $2.to_s end l += 1 end l += 1 if $dials.do_comments #ARMOR TYPES for i in 1...$data_system.armor_types.size data[l].gsub(/\A(.+?)\ ![]() $data_system.armor_types = $2.to_s end l += 1 end l += 1 if $dials.do_comments #TERMS # basic data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.basic[7] = $2.to_s end l += 1 # params data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.params[7] = $2.to_s end l += 1 # etypes data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.etypes[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.etypes[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.etypes[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.etypes[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.etypes[4] = $2.to_s end l += 1 # commands data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[0] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[1] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[2] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[3] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[4] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[5] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[6] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[7] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[8] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[9] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[10] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[11] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[12] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[13] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[14] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[15] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[16] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[17] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[18] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[19] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[20] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[21] = $2.to_s end l += 1 data[l].gsub(/\A(.+?)\ ![]() $data_system.terms.commands[22] = $2.to_s end l += 3 # \n\n save_data($data_actors, "Data/Actors.rvdata2") save_data($data_classes, "Data/Classes.rvdata2") save_data($data_skills, "Data/Skills.rvdata2") save_data($data_items, "Data/Items.rvdata2") save_data($data_weapons, "Data/Weapons.rvdata2") save_data($data_armors, "Data/Armors.rvdata2") save_data($data_enemies, "Data/Enemies.rvdata2") save_data($data_troops, "Data/Troops.rvdata2") save_data($data_states, "Data/States.rvdata2") save_data($data_animations, "Data/Animations.rvdata2") save_data($data_system, "Data/System.rvdata2") @line_all = l if !$dials.do_db_is_file end def import_common_events l = $dials.do_common_is_file ? 0 : @line_all data = $dials.do_common_is_file ? @lines_common : @lines l += 1 if $dials.do_comments #COMMON EVENTS has_dials = false choices = [] for i in 1...$data_common_events.size l += 1 # common_event_id # common_event_name data[l].gsub(/\A(.+?)\ ![]() $data_common_events.name = $2.to_s end l += 1 list = $data_common_events.list if list != nil for command in list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 has_dials = true end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end l += 2 #\n\n @line_all = l if !$dials.do_common_is_file p @line_all end def import_map(map) l = $dials.do_map_is_file ? 0 : @line_all data = $dials.do_map_is_file ? @lines_map : @lines l += 1 # == MAP map_id == $game_map = Game_Map.new $game_map.setup(map) events=$game_map.events choices = [] p 'map: ' + data[l] data[l].gsub(/\A(.+?)\:\[(.+?)\=\"(.+?)\"]\Z/) do $data_mapinfos.name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events[i]!=nil l += 1 # event_id for page in events[i].g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run }[/spoiler] Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию :laugh:[map].name = $3.to_s end l += 1 wait_flag = false for i in 1..9999 if events!=nil l += 1 # event_id for page in events.g_event.pages unless page.list.nil? for command in page.list case command.code when 101 #message start wait_flag = true l += 1 # counter id when 401 #message continue if wait_flag data[l].gsub(/\A(.+?)\n\Z/) do command.parameters[0] = data[l] = $1.to_s end l += 1 end when 102 #choices list wait_flag = false p data[l] l += 1 # counter id for j in 0...command.parameters[0].size data[l].gsub(/\A(.+?)\Z/) do command.parameters[0][j] = $1.to_s choices.push($1.to_s) end l += 1 end choices.reverse! # нам нужен не стек, а очередь! when 402 #choice wait_flag = false command.parameters[1] = choices.pop else wait_flag = false end end end end end end l += 2 #\n\n @line_all = l if !$dials.do_map_is_file end end rgss_main { SceneManager.run } Может кто подсказать похожие скрипты( плагины) на разные макеры? Благодаря таким скриптам мне легче проверять текст на орфографию ![]() |
Администратор запретил публиковать записи гостям.
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Вытаскивание текста из макеров 1 год 4 мес. назад #129664
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Первое что пришло на ум:
В описании видео ссылка под *Direct download*, кликни на неё и выбери "сохранить как". |
Администратор запретил публиковать записи гостям.
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