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Правила раздела:
1 Задавайте конкретные вопросы. Для болтовни есть свободный раздел.
2 По возможности давайте конкретные ответы.
3 Один вопрос=одна тема. Если хотите задать ещё вопрос, то начинайте новую тему.
4 Название темы должно составлять сам вопрос, и быть максимально конкретным. Рекомендуется начинать тему словами "Как", "Что", "Почему". А первый пост повторяет вопрос и даёт расширенные сведения.
5 Рекомендуется указывать версию мейкера (2000, 2003, RMXP, RMVX, ACE, IGM, и.т.д.. Это важно, и всё равно ведь спросят.
6 Темы "Пара вопросов", "Помогите", и подобные им - самый лёгкий путь к бану.
7 Поиск находится вверху справа.
А. Названия подразделов этого раздела уточняются. Советы принимаются.

ТЕМА: ИЩУ: Просмотрщик иконок

ИЩУ: Просмотрщик иконок 13 года 8 мес. назад #43557

  • Злодей
  • Злодей аватар
  • Вне сайта
  • Архитектор Миров
  • Настоящее звание: Прокуратор! Просто опечатка!
  • Сообщений: 1876
  • Спасибо получено: 78
Ребят, нужен скрипт который просматривает иконсет
и даёт номера каждой иконки. У кого есть - плиз киньте.
VX
Последнее редактирование: 13 года 8 мес. назад от Злодей.
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ИЩУ: Просмотрщик иконок 13 года 8 мес. назад #43561

  • Барманк
  • Барманк аватар
  • Вне сайта
  • Оседлый
  • Сообщений: 32
  • Спасибо получено: 1
Просмотрщик от Yanfly. Удобный, быстро грузятся большие иконсеты.
#===============================================================================
# 
# Yanfly Engine Melody - Iconview Melody
# Last Date Updated: 2010.05.24
# Level: Easy
# 
# Don't know how to use Photoshop's X and Y coordinates to count your icons or
# just too lazy to do it? Well, you can use this tool to make your life easier
# by loading up the icons on a static sheet and figuring out what those icons
# are indexed as. This script will mark 256 icons per page and allows you to
# scroll through those pages as lagless as possible. The icons are displayed
# in columns of 16 icons each, following exactly the way your IconSet is made
# (or should be made).
# 
#===============================================================================
# Updates
# -----------------------------------------------------------------------------
# o 2010.05.24 - Started Script and Finished.
#===============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials but above ▼ Main. Remember to save.
# 
# Iconview only appears in testplay mode. If for some reason your game does not
# use the command window in the title screen, there is an alternative way of
# entering the Iconview scene by pressing F9 at the title screen.
#===============================================================================

$imported = {} if $imported == nil
$imported["IconviewMelody"] = true
 
module YEM
  module ICONVIEW
 
    # If for some reason you wish to change the name of the command that
    # appears on the title screen, edit this constant.
    COMMAND_NAME = "IconView"
 
  end # ICONVIEW
end # YEM

#===============================================================================
# Editting anything past this point may potentially result in causing computer
# damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
# Therefore, edit at your own risk.
#===============================================================================

#===============================================================================
# Window_Command
#===============================================================================

class Window_Command < Window_Selectable
 
  #--------------------------------------------------------------------------
  # public instance variables
  #--------------------------------------------------------------------------
  attr_accessor :commands
  attr_accessor :item_max
 
end # Window_Command

#===============================================================================
# Window_Iconview
#===============================================================================

class Window_Iconview < Window_Selectable
 
  #--------------------------------------------------------------------------
  # public instance variables
  #--------------------------------------------------------------------------
  attr_accessor :max_pages
  attr_accessor :page
  attr_accessor :image
 
  #--------------------------------------------------------------------------
  # initialize
  #--------------------------------------------------------------------------
  def initialize
    super(Graphics.width - 416, 0, 416, 416)
    self.z += 1
    @item_max = 256
    @column_max = 16
    @page = @index = @spacing = 0
    @image = Cache.system("IconSet")
    @max_pages = (@image.height / 384.0).ceil
    @icon_sprite = Sprite.new
    @icon_sprite.bitmap = Bitmap.new(384, 384)
    @icon_sprite.x = self.x + 16
    @icon_sprite.y = self.y + 16
    @icon_sprite.z = self.z - 1
    self.opacity = self.back_opacity = 0
    refresh
  end
 
  #--------------------------------------------------------------------------
  # dispose
  #--------------------------------------------------------------------------
  def dispose
    @icon_sprite.bitmap.dispose
    @icon_sprite.dispose
    super
  end
 
  #--------------------------------------------------------------------------
  # update
  #--------------------------------------------------------------------------
  def update
    super
    return unless @max_pages > 1
    if Input.repeat?(Input::L)
      Sound.play_cursor
      image_page_up
    elsif Input.repeat?(Input::R)
      Sound.play_cursor
      image_page_down
    end
  end
 
  #--------------------------------------------------------------------------
  # refresh
  #--------------------------------------------------------------------------
  def refresh
    @icon_sprite.bitmap.dispose
    @icon_sprite.bitmap = Bitmap.new(384, 384)
    rect = Rect.new(0, @page * 384, 384, 384)
    @icon_sprite.bitmap.blt(0, 0, @image, rect)
  end
 
  #--------------------------------------------------------------------------
  # cursor_down
  #--------------------------------------------------------------------------
  def cursor_down(wrap)
    if @index < 240
      @index += 16
    elsif wrap
      @index -= 240
    end
  end
 
  #--------------------------------------------------------------------------
  # cursor_up
  #--------------------------------------------------------------------------
  def cursor_up(wrap)
    if @index >= 16
      @index -= 16
    elsif wrap
      @index += 240
    end
  end
 
  #--------------------------------------------------------------------------
  # cursor_right
  #--------------------------------------------------------------------------
  def cursor_right(wrap)
    if @index % 16 < 15
      @index += 1
    elsif wrap
      @index -= 15
    end
  end
 
  #--------------------------------------------------------------------------
  # cursor_left
  #--------------------------------------------------------------------------
  def cursor_left(wrap)
    if @index % 16 > 0
      @index -= 1
    elsif wrap
      @index += 15
    end
  end
 
  #--------------------------------------------------------------------------
  # image_page_up
  #--------------------------------------------------------------------------
  def image_page_up
    @page = @page == 0 ? @max_pages - 1 : @page - 1
    refresh
  end
 
  #--------------------------------------------------------------------------
  # image_page_down
  #--------------------------------------------------------------------------
  def image_page_down
    @page = @page == @max_pages - 1 ? 0 : @page + 1
    refresh
  end
 
end # Window_Iconview

#===============================================================================
# Window_IconPageList
#===============================================================================

class Window_IconPageList < Window_Selectable
 
  #--------------------------------------------------------------------------
  # initialize
  #--------------------------------------------------------------------------
  def initialize(icon_window)
    @icon_window = icon_window
    super(0, 128, Graphics.width-@icon_window.width, @icon_window.height-128)
    self.active = false
    self.index = 0
    refresh
  end
 
  #--------------------------------------------------------------------------
  # refresh
  #--------------------------------------------------------------------------
  def refresh
    @item_max = @icon_window.max_pages
    create_contents
    for i in 0...@item_max; draw_item(i); end
  end
 
  #--------------------------------------------------------------------------
  # draw_item
  #--------------------------------------------------------------------------
  def draw_item(index)
    rect = item_rect(index)
    self.contents.clear_rect(rect)
    text = sprintf("Page%d", index+1)
    self.contents.draw_text(rect, text, 1)
  end
 
  #--------------------------------------------------------------------------
  # update
  #--------------------------------------------------------------------------
  def update
    super
    if self.index != @icon_window.page
      self.index = @icon_window.page
    end
  end
 
end # Window_IconPageList

#===============================================================================
# Window_Icondata
#===============================================================================

class Window_Icondata < Window_Base
 
  #--------------------------------------------------------------------------
  # initialize
  #--------------------------------------------------------------------------
  def initialize(iconview_window)
    @iconview_window = iconview_window
    super(0, 0, Graphics.width - @iconview_window.width, 128)
  end
 
  #--------------------------------------------------------------------------
  # refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    text = 256 * @iconview_window.page + @iconview_window.index
    text = sprintf("ID:%d", text)
    self.contents.draw_text(0, WLH*0, contents.width, WLH, text, 1)
    text = @iconview_window.image.height / 24 * 16
    text = sprintf("Total:%d", text)
    self.contents.draw_text(0, WLH*1, contents.width, WLH, text, 1)
    text = "L:PageUp"
    self.contents.draw_text(0, WLH*2, contents.width, WLH, text, 1)
    text = "R:PageDn"
    self.contents.draw_text(0, WLH*3, contents.width, WLH, text, 1)
  end
 
  #--------------------------------------------------------------------------
  # update
  #--------------------------------------------------------------------------
  def update
    super
    if @last_index != @iconview_window.index or 
    @last_page != @iconview_window.page
      @last_index = @iconview_window.index
      @last_page = @iconview_window.page
      refresh
    end
  end
 
end # Window_Icondata

#===============================================================================
# Scene_Title
#===============================================================================

class Scene_Title < Scene_Base
 
  #--------------------------------------------------------------------------
  # alias method: create_command_window
  #--------------------------------------------------------------------------
  alias create_command_window_iconview create_command_window unless $@
  def create_command_window
    create_command_window_iconview
    return unless $TEST
    return if @command_window == nil
    @command_window.commands.push(YEM::ICONVIEW::COMMAND_NAME)
    @command_window.item_max += 1
    @command_window.create_contents
    @command_window.height += 24
    @command_window.y -= 24
    @command_window.refresh
    x = @command_window.commands.index(Vocab.continue)
    @command_window.draw_item(x, false) unless @continue_enabled
  end
 
  #--------------------------------------------------------------------------
  # alias method: update
  #--------------------------------------------------------------------------
  alias update_iconview update unless $@
  def update
    text = YEM::ICONVIEW::COMMAND_NAME
    if (Input.trigger?(Input::C) and @command_window != nil and
    @command_window.commands[@command_window.index] == text) or 
    Input.press?(Input::F9)
      command_iconview
    else
      update_iconview
    end
  end
 
  #--------------------------------------------------------------------------
  # new method: command_iconview
  #--------------------------------------------------------------------------
  def command_iconview
    return unless $TEST
    Sound.play_decision
    $scene = Scene_Iconview.new
  end
 
end # Scene_Title

#===============================================================================
# Scene_Iconview
#===============================================================================

class Scene_Iconview < Scene_Base
 
  #--------------------------------------------------------------------------
  # start
  #--------------------------------------------------------------------------
  def start
    super
    create_menu_background
    @iconview_window = Window_Iconview.new
    dx = @iconview_window.x
    dy = @iconview_window.y
    dw = @iconview_window.width
    dh = @iconview_window.height
    @dummy_window = Window_Base.new(dx, dy, dw, dh)
    @data_window = Window_Icondata.new(@iconview_window)
    @page_window = Window_IconPageList.new(@iconview_window)
  end
 
  #--------------------------------------------------------------------------
  # terminate
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_menu_background
    @iconview_window.dispose
    @dummy_window.dispose
    @data_window.dispose
    @page_window.dispose
  end
 
  #--------------------------------------------------------------------------
  # update
  #--------------------------------------------------------------------------
  def update
    super
    update_menu_background
    @iconview_window.update
    @data_window.update
    @page_window.update
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Title.new
    end
  end
 
end # Scene_Iconview

#===============================================================================
# 
# END OF FILE
# 
#===============================================================================
На самом деле я добрый, только никто об этом не знает.
(мрачно) А те, кто знают, - уже никому не расскажут.
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ИЩУ: Просмотрщик иконок 13 года 8 мес. назад #43563

  • Злодей
  • Злодей аватар
  • Вне сайта
  • Архитектор Миров
  • Настоящее звание: Прокуратор! Просто опечатка!
  • Сообщений: 1876
  • Спасибо получено: 78
спасибо
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