Attribute System
Version: 3.2.1.1
Author: 332211/uresk
Release Date 24th August 2009
Exclusive Script at RPG RPG Revolution
Introduction
This script allow actors to have attributes that enhance their stats, damage when using certain elements, learn skills.
Features
* custom attributes - each actor has its own attributes
Attributes give:
* Stat bonus
* Boost certain elements (skills/items damage) and resistance
* May actiave a skill while attacking (Eg: You attack a monster, but the skill Fire activated and you use Fire on that monster.)
* Influence status resistance.
* more customization for each attribute by level
Also:
* more customization: you can chose at which level the character learn an attribute
* Each level you gain points equal to your level (start with 1)
* Cost formula is now easily changed
* It has become easy to create items which teach attributes
* Attribute points can be bought at regular shops (if you want them to sell them)
* Killing enemies awards the party with extra attriute points
* characters can be stopped from using a items based on their class
* added an info window on the attributes (see screenshot)
* 3: enemies can have attributes, revised structure
* 3.1: some bugs corrected, more details for each attribute, bigger and better info window.
* 3.2: weapons, armors and skill may require certain Attributes ( of a level or higher) to be equiped / used
* 3.2.1: 2 bug fixes
* 3.2.1.1: fixed a bug caused by the last bugfix
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=22090
My second script. this adds an extra option to the pause menu called "objectives" which shows the users...well... objectives. as requested by Masternest.
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=41322
Achievements
Version 4.0 BETA
Author SojaBird
Release Date
v1.0 (full release) > 10-07-'09
v1.1 (small bugfix) > 11-07-'09
v1.2 (smaller bugfix) > 11-07-'09
v1.3 (more fixed, more options) > 13-07-'09
v2.0 (point-system and fixes) > 18-07-'09
v2.1 (lvl/exp fix) > 05-08-'09
v2.2 (sound, info and a fix) > 21-08-'09
v3.0 ... where did it go?
v4.0 BETA (requested new features (BETA!!)) > 30-05-'10
v4.0.b BETA (pre-vacation release) > last build: 21-06-'10, released: 06-08-'10
Features
v1.0 (full release)
* Create your own achievements wich contains title, description and icon;
* Manage them;
* Add as many as you want or remove them as you like;
* Add conditions so they'll be completed by itself;
* Add rewards so that the player gains what ever you like automaticly with completion;
* Show a popup window when a achievement is completed;
* A window, accessable from the menu, to show the achievements in a scrollable list;
* Automaticly scrolling achievementwindow with a variable speed;
* And much, much more!..
* Compatible with 'New Menu Items'.
v1.1 (small bugfix)
* Fixed some minor bugs such as correct displaying and hiding the completed-alert windows;
* Fixed a couple of conditions;
* Added a new option for opening the scene from the map or other places: Achief.call(*return_menu) *means optional, default = false).
v1.2 (smaller bugfix)
* Final (I hope) and working fix for the completed-alert windows.
v1.3 (more fixed, more options)
* Fixed the level- and exp-rewards for the whole party;
* Added the option to use the prototype reward-alert;
* Different display ways (normal, up or down);
* More alert-options such as opacity and position (left, centered or right);
* Fast-display option in the menu (displays howmany achievements there are in total and how much are finished).
v2.0 (point-system and fixes)
* Use the point-system and attach points to achievmenets as extra reward when completed;
* Use collected points in the all new achievementshop to buy new, or reveal hidden achievements;
* Display amount of points in messages with your own set -tag;
* Use conditions, as well as points in conditinal branches (now with little more documentary);
* Get rid of some nasty bugs such as the start-up-bug and reward-bugs;
* A new display for rewards, wich looks much neater (not completely done though).
v2.1 (lvl/exp fix)
* Fixed the level and exp conditions so that it'll keep working when the actor it's about is removed from the party;
* A little change in the reward-coding.
v2.2 (sound, info and a fix)
* Option for find- and complete-sounds as adittion to the alertwindows;
* Status about current achievements and completion added in thepoint-display bar (whith point-system only);
* Small shop-fix (reset helpwindow after Unhide).
v4.0 BETA (requested new features (BETA!!))
* NMI bug
* Menu_Enabled option
* Shop message BG remove
* Multiple classes
* Call script message BG remove
* Sort achievements
* Check monster kills /battles achievement
* Buy items/weapons/armor with points
v4.0.b BETA (pre-vacation release)
* A lot of new, undocumented features
* Such as a new menu-layout option and more!!
* Tracking achievements it's progress, with a bar
* New catagories!!
* The ablility to have achievements based on enemies killed/fought
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=32985
Phoenix
Before we start, there's three things to clear up:
1. Yes, I know it's a big public opinion RMaker is a bad engine to make a MMORPG because of the 2D graphics and all. And I agree with it, I'm doing this for fun so I can learn Ruby and Java along the way.
2. If you test this, please give me an opinion.
3. If you decide to make a fork of it or repost it somewhere you must get my permission. I got a laugh some time back when I googled VX Phoenix as it was posted at random places.
Phoenix (Previously VX Phoenix, a fork of VX Online) is my first big scripting project whish I started, when I noticed I could fix errors in VX Online. It was a project for me to learn scripting, because at start I knew very little from what I knew from tempering with scripts.
So yes, I learned from almost nothing while doing this, I just googled documentation on functions like gsub! and so on and at first I learned from my tries and mistakes.
So now I all of a sudden know Ruby moderately, and as I learn more I go back and fix my lousy code I wrote a month before.
I started this project before Vlad's net system, so mine was the only one developing then. And that kept me on, now I restarted this and totally recoded the network engine.
The main focus of this will allways be to make this user friendly, because most other engines now require some moderate scripting knowledge and understanding of networking, MySQL and so on. From my experience MySQL is never good to handle for other things than websites, so the whole project will rotate around having a simple server that writes simple files, let it be .ini or encrypted .dat or so on.
Have fun and remember, you can do anything you set your mind into!
~ Speed
This is a work in progress (WiP), many work still needs to be done. I'm doing this for fun, any help is wanted and thanked.
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=31384
1st of all,all credit gose to Prexus
PARTY SELECTION SCRIPT (Version 1.1c)
Features
Creates a scene to rearrange your party. There are a variety of things to do in this system. You can remove and add characters from being available in the Reserves (non-party members), lock characters so you can't add or remove them, and make characters "Unavailable", which does about the same thing as Locking. The reasoning behind having two things like this is for representation purposes. A character who isn't in your party, but is temporarily unavailable COULD show up as being "Locked" (lock icon) but I didn't feel it looked as good as being "Unavailable" (greyed out.) But a character who IS in your party, but can't be removed, obviously wouldn't make sense as being Unavailable.
You can also see the statistics of the character, as well as the face graphic, in a small window to the right of the Party/Reserves
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=12908
MiniMap
Version 1.0
by Woratana
Release Date: 13/07/2008
Introduction
This is the minimap script based on KGC Minimap in XP.
The minimap will be created by script, so it will be a little blocky. (VX tileset is also blocky anyhow tongue.gif)
But the good point is that it doesn't require any image file.
Since I'm a little lazy, I prefer this script than the one using image file. smile.gif
Enjoy~ laugh.gif
www.rpgrevolution.com/forums/index.php?s...0375&showtopic=17207
Зарание спасибо