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ТЕМА: (ХР)Вся партия

(ХР)Вся партия 17 года 9 мес. назад #1187

  • Десп
  • Десп аватар
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  • Путник
  • Сообщений: 8
Итак скрипт для отображения всех персонажей в партии на карте ;D
Скопировать скрипт ниже создать новый скрипт Scene_party и вставить это туда.Всё просто!!!


TRAIN_ACTOR_TRANSPARENT_SWITCH = true
TRAIN_ACTOR_TRANSPARENT_SWITCHES_INDEX = 20
#==============================================================================
class Game_Party_Actor   Game_Character
  #--------------------------------------------------------------------------
  def initialize
    super()
    @through = true
  end
  #--------------------------------------------------------------------------
  def setup(actor)
    if actor != nil
      @character_name = actor.character_name
      @character_hue = actor.character_hue
    else
      @character_name =   
      @character_hue = 0
    end
    @opacity = 255
    @blend_type = 0
  end
  #--------------------------------------------------------------------------
  def screen_z(height = 0)
    if $game_player.x == @x and $game_player.y == @y
      return $game_player.screen_z(height) - 1
    end
    super(height)
  end
  #--------------------------------------------------------------------------
  def move_down(turn_enabled = true)
    if turn_enabled
      turn_down
    end
    if passable?(@x, @y, 2)
      turn_down
      @y += 1
    end
  end
  #--------------------------------------------------------------------------
  def move_left(turn_enabled = true)
    if turn_enabled
      turn_left
    end
    if passable?(@x, @y, 4)
      turn_left
      @x -= 1
    end
  end
  #--------------------------------------------------------------------------
  def move_right(turn_enabled = true)
    if turn_enabled
      turn_right
    end
    if passable?(@x, @y, 6)
      turn_right
      @x += 1
    end
  end
  #--------------------------------------------------------------------------
  def move_up(turn_enabled = true)
    if turn_enabled
      turn_up
    end
    if passable?(@x, @y, 8)
      turn_up
      @y -= 1
    end
  end
  #--------------------------------------------------------------------------
  def move_lower_left
    unless @direction_fix
      @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction)
    end
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
      (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
      @x -= 1
      @y += 1
    end
  end
  #--------------------------------------------------------------------------
  def move_lower_right
    unless @direction_fix
      @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction)
    end
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
      (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
      @x += 1
      @y += 1
    end
  end
  #--------------------------------------------------------------------------
  def move_upper_left
    unless @direction_fix
      @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction)
    end
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
      (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
      @x -= 1
      @y -= 1
    end
  end
  #--------------------------------------------------------------------------
  def move_upper_right
    unless @direction_fix
      @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction)
    end
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
      (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
      @x += 1
      @y -= 1
    end
  end
  #--------------------------------------------------------------------------
  def set_move_speed(move_speed)
    @move_speed = move_speed
  end
end
#==============================================================================
class Spriteset_Map
  #--------------------------------------------------------------------------
  def setup_actor_character_sprites?
    return @setup_actor_character_sprites_flag != nil
  end
  #--------------------------------------------------------------------------
  def setup_actor_character_sprites(characters)
    if !setup_actor_character_sprites?
      index_game_player = 0
      @character_sprites.each_index do |i|
        if @character_sprites[i].character.instance_of?(Game_Player)
          index_game_player = i
          break
        end
      end
      for character in characters.reverse
        @character_sprites.unshift(
          Sprite_Character.new(@viewport1, character)
        )
      end
      @setup_actor_character_sprites_flag = true
    end
  end
end
#==============================================================================
class Scene_Map
  #--------------------------------------------------------------------------
  def setup_actor_character_sprites(characters)
    @spriteset.setup_actor_character_sprites(characters)
  end
end
#==============================================================================
class Game_Party
  #--------------------------------------------------------------------------
  def set_transparent_actors(transparent)
    @transparent = transparent
  end
  #--------------------------------------------------------------------------
  def setup_actor_character_sprites
    if @characters == nil
      @characters = []
      for i in 1 .. 4
        @characters.push(Game_Party_Actor.new)
      end
    end
    if @actors_chach == nil
      @actors_chach = []
    end
    if @actors_chach != @actors
      @actors_chach = @actors.clone
      for i in 1 .. 4
        @characters[i - 1].setup(actors[i])
      end
    end
    if $scene.instance_of?(Scene_Map)
      $scene.setup_actor_character_sprites(@characters)
    end
  end
  #--------------------------------------------------------------------------
  def update_party_actors
    setup_actor_character_sprites
    transparent = $game_player.transparent
    if transparent == false
      if TRAIN_ACTOR_TRANSPARENT_SWITCH
        transparent = $game_switches[TRAIN_ACTOR_TRANSPARENT_SWITCHES_INDEX]
      else
        transparent = $game_player.transparent
      end
    end
    for character in @characters
      character.transparent = transparent
      character.set_move_speed($game_player.get_move_speed)
      character.update
    end
  end
  #--------------------------------------------------------------------------
  def moveto_party_actors( x, y )
    setup_actor_character_sprites
    for character in @characters
      character.moveto( x, y )
    end
    if @move_list == nil
      @move_list = []
    end
    for i in 0 .. 10
      @move_list[i] = nil
    end
  end
  def move_party_actors
    if @move_list == nil
      @move_list = []
      for i in 0 .. 10
        @move_list[i] = nil
      end
    end
    @move_list.each_index do |i|
      if @characters[i] != nil
        case @move_list[i].type
          when 2
            @characters[i].move_down(@move_list[i].args[0])
          when 4
            @characters[i].move_left(@move_list[i].args[0])
          when 6
            @characters[i].move_right(@move_list[i].args[0])
          when 8
            @characters[i].move_up(@move_list[i].args[0])
          when 1
            @characters[i].move_lower_left
          when 3
            @characters[i].move_lower_right
          when 7
            @characters[i].move_upper_left
          when 9
            @characters[i].move_upper_right
          when 5
            @characters[i].jump(@move_list[i].args[0],@move_list[i].args[1])
        end
      end
    end
  end
#==============================================================================
 class Move_List_Element
  #--------------------------------------------------------------------------
  def initialize(type,args)
    @type = type
    @args = args
  end
  #--------------------------------------------------------------------------
  def type()
    return @type
  end
  #--------------------------------------------------------------------------
  def args()
    return @args
  end
  end
  #--------------------------------------------------------------------------
  def add_move_list(type,*args)
    @move_list.unshift(Move_List_Element.new(type,args)).pop
  end
  #--------------------------------------------------------------------------
  def move_down_party_actors(turn_enabled = true)
    move_party_actors
    add_move_list(2,turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_left_party_actors(turn_enabled = true)
    move_party_actors
    add_move_list(4,turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_right_party_actors(turn_enabled = true)
    move_party_actors
    add_move_list(6,turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_up_party_actors(turn_enabled = true)
    move_party_actors
    add_move_list(8,turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_lower_left_party_actors
    move_party_actors
    add_move_list(1)
  end
  #--------------------------------------------------------------------------
  def move_lower_right_party_actors
    move_party_actors
    add_move_list(3)
  end
  #--------------------------------------------------------------------------
  def move_upper_left_party_actors
    move_party_actors
    add_move_list(7)
  end
  #--------------------------------------------------------------------------
  def move_upper_right_party_actors
    move_party_actors
    add_move_list(9)
  end
  #--------------------------------------------------------------------------
  def jump_party_actors(x_plus, y_plus)
    move_party_actors
    add_move_list(5,x_plus, y_plus)
  end
end
#==============================================================================
module Game_Player_Module
  #--------------------------------------------------------------------------
  def update
    $game_party.update_party_actors
    super
  end
  #--------------------------------------------------------------------------
  def moveto( x, y )
    super
    $game_party.moveto_party_actors( x, y )
  end
  #--------------------------------------------------------------------------
  def move_down(turn_enabled = true)
    if passable?(@x, @y, 2)
      $game_party.move_down_party_actors(turn_enabled)
    end
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_left(turn_enabled = true)
    if passable?(@x, @y, 4)
      $game_party.move_left_party_actors(turn_enabled)
    end
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_right(turn_enabled = true)
    if passable?(@x, @y, 6)
      $game_party.move_right_party_actors(turn_enabled)
    end
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_up(turn_enabled = true)
    if passable?(@x, @y, 8)
      $game_party.move_up_party_actors(turn_enabled)
    end
    super(turn_enabled)
  end
  #--------------------------------------------------------------------------
  def move_lower_left
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or
      (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2))
      $game_party.move_lower_left_party_actors
    end
    super
  end
  #--------------------------------------------------------------------------
  def move_lower_right
    if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or
      (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2))
      $game_party.move_lower_right_party_actors
    end
    super
  end
  #--------------------------------------------------------------------------
  def move_upper_left
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or
      (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8))
      $game_party.move_upper_left_party_actors
    end
    super
  end
  #--------------------------------------------------------------------------
  def move_upper_right
    if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or
      (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8))
      $game_party.move_upper_right_party_actors
    end
    super
  end
  #--------------------------------------------------------------------------
  def jump(x_plus, y_plus)
    new_x = @x + x_plus
    new_y = @y + y_plus
    if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0)
      $game_party.jump_party_actors(x_plus, y_plus)
    end
    super(x_plus, y_plus)
  end
  #--------------------------------------------------------------------------
  def get_move_speed
    return @move_speed
  end
end
#==============================================================================
class Game_Player
  include Game_Player_Module
end
 
Вам прийдется поверить в легенду о призраках,вы среди них!!!
Администратор запретил публиковать записи гостям.

Вся партия (SCRIPT) 16 года 4 мес. назад #21720

  • BulletSD
  • BulletSD аватар
Спасибо! как раз его искал!))
Администратор запретил публиковать записи гостям.

(ХР)Вся партия 15 года 3 мес. назад #27880

  • Nalia
  • Nalia аватар
  • Вне сайта
  • Просветлённый
  • Сообщений: 357
  • Спасибо получено: 262
  • Проект месяца 1 местоПроект месяца 3 местоПроект месяца 2 местоРазработчикВетеранПроект года 1 местоПроект года 3 местоПроект года 2 место
Использовала. Выдаёт ошибку. (line 1)
Администратор запретил публиковать записи гостям.

(ХР)Вся партия 15 года 3 мес. назад #27882

  • Ice
  • Ice аватар
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  • Бывалый
  • Сообщений: 94
ну еще бы он работал..
только смотря на объявление класса "class Game_Party_Actor Game_Character"..
скрипт выложен "2 г., 6 мес. назад", найди еще более позднюю версию :)
Бывший логин - Frozen
Администратор запретил публиковать записи гостям.
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