(ХР)Вся партия

Больше
19 года 3 мес. назад #1187 от Десп
Десп создал тему: (ХР)Вся партия
Итак скрипт для отображения всех персонажей в партии на карте ;D
Скопировать скрипт ниже создать новый скрипт Scene_party и вставить это туда.Всё просто!!!


Code:
TRAIN_ACTOR_TRANSPARENT_SWITCH = true TRAIN_ACTOR_TRANSPARENT_SWITCHES_INDEX = 20 #============================================================================== class Game_Party_Actor Game_Character #-------------------------------------------------------------------------- def initialize super() @through = true end #-------------------------------------------------------------------------- def setup(actor) if actor != nil @character_name = actor.character_name @character_hue = actor.character_hue else @character_name = @character_hue = 0 end @opacity = 255 @blend_type = 0 end #-------------------------------------------------------------------------- def screen_z(height = 0) if $game_player.x == @x and $game_player.y == @y return $game_player.screen_z(height) - 1 end super(height) end #-------------------------------------------------------------------------- def move_down(turn_enabled = true) if turn_enabled turn_down end if passable?(@x, @y, 2) turn_down @y += 1 end end #-------------------------------------------------------------------------- def move_left(turn_enabled = true) if turn_enabled turn_left end if passable?(@x, @y, 4) turn_left @x -= 1 end end #-------------------------------------------------------------------------- def move_right(turn_enabled = true) if turn_enabled turn_right end if passable?(@x, @y, 6) turn_right @x += 1 end end #-------------------------------------------------------------------------- def move_up(turn_enabled = true) if turn_enabled turn_up end if passable?(@x, @y, 8) turn_up @y -= 1 end end #-------------------------------------------------------------------------- def move_lower_left unless @direction_fix @direction = (@direction == 6 ? 4 : @direction == 8 ? 2 : @direction) end if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2)) @x -= 1 @y += 1 end end #-------------------------------------------------------------------------- def move_lower_right unless @direction_fix @direction = (@direction == 4 ? 6 : @direction == 8 ? 2 : @direction) end if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2)) @x += 1 @y += 1 end end #-------------------------------------------------------------------------- def move_upper_left unless @direction_fix @direction = (@direction == 6 ? 4 : @direction == 2 ? 8 : @direction) end if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8)) @x -= 1 @y -= 1 end end #-------------------------------------------------------------------------- def move_upper_right unless @direction_fix @direction = (@direction == 4 ? 6 : @direction == 2 ? 8 : @direction) end if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8)) @x += 1 @y -= 1 end end #-------------------------------------------------------------------------- def set_move_speed(move_speed) @move_speed = move_speed end end #============================================================================== class Spriteset_Map #-------------------------------------------------------------------------- def setup_actor_character_sprites? return @setup_actor_character_sprites_flag != nil end #-------------------------------------------------------------------------- def setup_actor_character_sprites(characters) if !setup_actor_character_sprites? index_game_player = 0 @character_sprites.each_index do |i| if @character_sprites[i].character.instance_of?(Game_Player) index_game_player = i break end end for character in characters.reverse @character_sprites.unshift( Sprite_Character.new(@viewport1, character) ) end @setup_actor_character_sprites_flag = true end end end #============================================================================== class Scene_Map #-------------------------------------------------------------------------- def setup_actor_character_sprites(characters) @spriteset.setup_actor_character_sprites(characters) end end #============================================================================== class Game_Party #-------------------------------------------------------------------------- def set_transparent_actors(transparent) @transparent = transparent end #-------------------------------------------------------------------------- def setup_actor_character_sprites if @characters == nil @characters = [] for i in 1 .. 4 @characters.push(Game_Party_Actor.new) end end if @actors_chach == nil @actors_chach = [] end if @actors_chach != @actors @actors_chach = @actors.clone for i in 1 .. 4 @characters[i - 1].setup(actors[i]) end end if $scene.instance_of?(Scene_Map) $scene.setup_actor_character_sprites(@characters) end end #-------------------------------------------------------------------------- def update_party_actors setup_actor_character_sprites transparent = $game_player.transparent if transparent == false if TRAIN_ACTOR_TRANSPARENT_SWITCH transparent = $game_switches[TRAIN_ACTOR_TRANSPARENT_SWITCHES_INDEX] else transparent = $game_player.transparent end end for character in @characters character.transparent = transparent character.set_move_speed($game_player.get_move_speed) character.update end end #-------------------------------------------------------------------------- def moveto_party_actors( x, y ) setup_actor_character_sprites for character in @characters character.moveto( x, y ) end if @move_list == nil @move_list = [] end for i in 0 .. 10 @move_list[i] = nil end end def move_party_actors if @move_list == nil @move_list = [] for i in 0 .. 10 @move_list[i] = nil end end @move_list.each_index do |i| if @characters[i] != nil case @move_list[i].type when 2 @characters[i].move_down(@move_list[i].args[0]) when 4 @characters[i].move_left(@move_list[i].args[0]) when 6 @characters[i].move_right(@move_list[i].args[0]) when 8 @characters[i].move_up(@move_list[i].args[0]) when 1 @characters[i].move_lower_left when 3 @characters[i].move_lower_right when 7 @characters[i].move_upper_left when 9 @characters[i].move_upper_right when 5 @characters[i].jump(@move_list[i].args[0],@move_list[i].args[1]) end end end end #============================================================================== class Move_List_Element #-------------------------------------------------------------------------- def initialize(type,args) @type = type @args = args end #-------------------------------------------------------------------------- def type() return @type end #-------------------------------------------------------------------------- def args() return @args end end #-------------------------------------------------------------------------- def add_move_list(type,*args) @move_list.unshift(Move_List_Element.new(type,args)).pop end #-------------------------------------------------------------------------- def move_down_party_actors(turn_enabled = true) move_party_actors add_move_list(2,turn_enabled) end #-------------------------------------------------------------------------- def move_left_party_actors(turn_enabled = true) move_party_actors add_move_list(4,turn_enabled) end #-------------------------------------------------------------------------- def move_right_party_actors(turn_enabled = true) move_party_actors add_move_list(6,turn_enabled) end #-------------------------------------------------------------------------- def move_up_party_actors(turn_enabled = true) move_party_actors add_move_list(8,turn_enabled) end #-------------------------------------------------------------------------- def move_lower_left_party_actors move_party_actors add_move_list(1) end #-------------------------------------------------------------------------- def move_lower_right_party_actors move_party_actors add_move_list(3) end #-------------------------------------------------------------------------- def move_upper_left_party_actors move_party_actors add_move_list(7) end #-------------------------------------------------------------------------- def move_upper_right_party_actors move_party_actors add_move_list(9) end #-------------------------------------------------------------------------- def jump_party_actors(x_plus, y_plus) move_party_actors add_move_list(5,x_plus, y_plus) end end #============================================================================== module Game_Player_Module #-------------------------------------------------------------------------- def update $game_party.update_party_actors super end #-------------------------------------------------------------------------- def moveto( x, y ) super $game_party.moveto_party_actors( x, y ) end #-------------------------------------------------------------------------- def move_down(turn_enabled = true) if passable?(@x, @y, 2) $game_party.move_down_party_actors(turn_enabled) end super(turn_enabled) end #-------------------------------------------------------------------------- def move_left(turn_enabled = true) if passable?(@x, @y, 4) $game_party.move_left_party_actors(turn_enabled) end super(turn_enabled) end #-------------------------------------------------------------------------- def move_right(turn_enabled = true) if passable?(@x, @y, 6) $game_party.move_right_party_actors(turn_enabled) end super(turn_enabled) end #-------------------------------------------------------------------------- def move_up(turn_enabled = true) if passable?(@x, @y, 8) $game_party.move_up_party_actors(turn_enabled) end super(turn_enabled) end #-------------------------------------------------------------------------- def move_lower_left if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2)) $game_party.move_lower_left_party_actors end super end #-------------------------------------------------------------------------- def move_lower_right if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2)) $game_party.move_lower_right_party_actors end super end #-------------------------------------------------------------------------- def move_upper_left if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8)) $game_party.move_upper_left_party_actors end super end #-------------------------------------------------------------------------- def move_upper_right if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8)) $game_party.move_upper_right_party_actors end super end #-------------------------------------------------------------------------- def jump(x_plus, y_plus) new_x = @x + x_plus new_y = @y + y_plus if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y, 0) $game_party.jump_party_actors(x_plus, y_plus) end super(x_plus, y_plus) end #-------------------------------------------------------------------------- def get_move_speed return @move_speed end end #============================================================================== class Game_Player include Game_Player_Module end

Вам прийдется поверить в легенду о призраках,вы среди них!!!

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  • BulletSD
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Больше
17 года 9 мес. назад #21720 от BulletSD
BulletSD ответил в теме Вся партия (SCRIPT)
Спасибо! как раз его искал!))

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Больше
16 года 9 мес. назад #27880 от Nalia
Nalia ответил в теме (ХР)Вся партия
Использовала. Выдаёт ошибку. (line 1)

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Больше
16 года 9 мес. назад #27882 от Ice
Ice ответил в теме (ХР)Вся партия
ну еще бы он работал..
только смотря на объявление класса "class Game_Party_Actor Game_Character"..
скрипт выложен "2 г., 6 мес. назад", найди еще более позднюю версию :)

Бывший логин - Frozen

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