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caveman
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Вне сайта
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Архитектор Миров
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Жизнь - боль, и я случайно нашел куда более лучший скрипт тумана для VX (он многослойный и удобный) и парой строк привел его к асе.
#===============================================================
# ? [VX] ? Multiple Fogs ? ?
# * Use unlimited layers of fog *
#--------------------------------------------------------------
# ? by Woratana [[email protected]]
# ? Thaiware RPG Maker Community
# ? Released on: 13/05/2008
# ? Version: 1.0
#--------------------------------------------------------------
#==================================================================
# ** HOW TO USE **
# * use event command 'Script...' for the any script line below~
#-----------------------------------------------------------------
#
#---------------------------------------------------------------
# ** SETUP FOG PROPERTIES & SHOW FOG **
# * You have to setup fog properties, before show fog~
#-------------------------------------------------------------
# * There are 3 ways to setup fog properties:
# >> Setup Fog [Custom]:
# $fog.name = 'image_name' # Image file name, must be in fog image path (setup path below).
# $fog.hue = (integer) # Fog's hue. 0 - 360, 0 for no hue.
# $fog.tone = [red, green, blue, gray] # Fog's tone color.
# $fog.opacity = (integer) # Fog's opacity. 0 - 255, you will not see fog in 0.
# $fog.blend = (0, 1, or 2) # Fog's blend type. 0 for Normal, 1 for Add, 2 for Subtract.
# $fog.zoom = (integer) # Fog's size (in %). 100 for normal size.
# $fog.sx = (+ or - integer) # Fog's horizontal move speed.
# $fog.sy = (+ or - integer) # Fog's vertical move speed.
#
# >> Setup Fog [From Preset]:
# (You can setup fog presets, in part FOG PRESET SETUP below)
# $fog.load_preset(preset_id)
#
# >> Setup Fog [From Fog that showing]:
# $fog.load_fog(fog_id)
#
#--------------------------------------------------------------
# ** SHOW FOG **
#-------------------------------------------------------------
# After setup the fog, show fog by call script:
# $fog.show(fog_id)
#
# In case you want to show new fog on same ox, oy, tone as old fog. Call Script:
# $fog.show(old_fog_id, false)
#
# * fog_id: the ID number you want to put this fog in.
# (It can be any positive number or zero)
#
# After you show fog, the fog properties you've set will replace with default setting.
# (You can setup default setting, in part FOG DEFAULT SETTING below)
#
#--------------------------------------------------------------
# ** DELETE FOG **
#-------------------------------------------------------------
# You can delete 1 or more fog(s) at a time by call script:
# $fog.delete(fog_id, fog_id, fog_id, ...)
#
#---------------------------------------------------------------
# ** OLD FOG CONTROL EVENT COMMANDS **
#-------------------------------------------------------------
# Change Fog Tone:
# $game_map.fogtone(fog_id, [red, green, blue, gray], duration)
# e.g. $game_map.fogtone(1, [100,200,-100,0], 10)
# Change Fog Opacity:
# $game_map.fogopac(fog_id, new_opacity, duration)
# e.g. $game_map.fogopac(2, 200, 10)
#
#---------------------------------------------------------------
# ** ADDITIONAL SETTINGS **
#-------------------------------------------------------------
# Change Fog Image's Path:
# $game_map.fog_path = 'image_path'
# e.g. $game_map.fog_path = 'Graphics/Pictures/'
# Turn ON/OFF [Automatically clear all fogs when transfer player]:
# $game_map.fog_reset = (true / false)
#
#===============================================================
#==================================================================
# START ** MULTIPLE FOG SETUP **
#==================================================================
class Game_Map
alias wora_mulfog_gammap_ini initialize
def initialize
wora_mulfog_gammap_ini
#==================================================================
# ** MULTIPLE FOG SETUP ** SETTINGS
#--------------------------------------------------------------
@fog_path = 'Graphics/Pictures/'
# Fog image's path
@fog_reset = true # (true or false)
# Automatically clear all multiple fogs when transfer player
#==================================================================
@mulfog_name = []
@mulfog_hue = []
@mulfog_opacity = []
@mulfog_blend_type = []
@mulfog_zoom = []
@mulfog_sx = []
@mulfog_sy = []
@mulfog_ox = []
@mulfog_oy = []
@mulfog_tone = []
@mulfog_tone_target = []
@mulfog_tone_duration = []
@mulfog_opacity_duration = []
@mulfog_opacity_target = []
end
end
class Wora_Multiple_Fog
def set_default
#==================================================================
# ** MULTIPLE FOG SETUP ** FOG DEFAULT SETTING
#--------------------------------------------------------------
@name = ''
@hue = 0
@opacity = 64
@blend = 0
@zoom = 200
@sx = 0
@sy = 0
@tone = [0,0,0,0]
#==================================================================
end
def load_preset(preset_id)
case preset_id
#==================================================================
# ** MULTIPLE FOG SETUP ** FOG PRESET SETUP
#--------------------------------------------------------------
when 1 # Preset ID 1
@name = '001-Fog01'
@hue = 0
@tone = [100,-255,20,0]
@opacity = 60
@blend = 0
@zoom = 200
@sx = 10
@sy = 0
when 2 # Preset ID 2
@name = '002-Clouds01'
@hue = 0
@tone = [0,0,0,0]
@opacity = 200
@blend = 1
@zoom = 200
@sx = -2
@sy = -2
#==================================================================
end
end
#==================================================================
# END ** MULTIPLE FOG SETUP **
# * Don't change anything below unless you know what you're doing.
#==================================================================
attr_accessor :name, :hue, :opacity, :blend, :zoom, :sx, :sy, :tone
def initialize
set_default
end
def load_fog(id)
@name = $game_map.mulfog_name[id].sub($game_map.fog_path, '')
@hue = $game_map.mulfog_hue[id]
@opacity = $game_map.mulfog_opacity[id]
@blend = $game_map.mulfog_blend_type[id]
@zoom = $game_map.mulfog_zoom[id]
@sx = $game_map.mulfog_sx[id]
@sy = $game_map.mulfog_sy[id]
tn = $game_map.mulfog_tone[id]
@tone = [tn.red, tn.blue, tn.green, tn.gray]
end
def show(id, reset_all = true)
$game_map.mulfog_name[id] = $game_map.fog_path + @name
$game_map.mulfog_hue[id] = @hue
$game_map.mulfog_opacity[id] = @opacity
$game_map.mulfog_blend_type[id] = @blend
$game_map.mulfog_zoom[id] = @zoom
$game_map.mulfog_sx[id] = @sx
$game_map.mulfog_sy[id] = @sy
$game_map.mulfog_tone[id] = Tone.new(@tone[0], @tone[1], @tone[2], @tone[3])
if $game_map.mulfog_ox[id].nil? or reset_all
$game_map.mulfog_ox[id] = 0
$game_map.mulfog_oy[id] = 0
$game_map.mulfog_tone_target[id] = Tone.new(0, 0, 0, 0)
$game_map.mulfog_tone_duration[id] = 0
$game_map.mulfog_opacity_duration[id] = 0
$game_map.mulfog_opacity_target[id] = 0
end
set_default
end
def delete(*args)
args.each do |id|
$game_map.mulfog_name[id] = ''
end
end
end
class Game_Interpreter
alias wora_mulfog_interpret_com201 command_201
#--------------------------------------------------------------------------
# * Transfer Player
#--------------------------------------------------------------------------
def command_201
if $game_map.fog_reset
if @params[0] == 0; id_map = @params[1]
else; id_map = $game_variables[@params[1]]
end
$game_map.clear_mulfog if id_map != @map_id
end
wora_mulfog_interpret_com201
end
end
class Game_Map
attr_accessor :mulfog_name, :mulfog_hue, :mulfog_opacity, :mulfog_blend_type,
:mulfog_zoom, :mulfog_sx, :mulfog_sy, :mulfog_ox, :mulfog_oy, :mulfog_tone,
:mulfog_tone_target, :mulfog_tone_duration, :mulfog_opacity_duration,
:mulfog_opacity_target, :fog_reset, :fog_path
alias wora_mulfog_gammap_upd update
def update(arg)
wora_mulfog_gammap_upd(arg)
@mulfog_name.each_index do |i|
next if @mulfog_name[i].nil? or @mulfog_name[i] == ''
# Manage fog scrolling
@mulfog_ox[i] -= @mulfog_sx[i] / 8.0
@mulfog_oy[i] -= @mulfog_sy[i] / 8.0
# Manage change in fog color tone
if @mulfog_tone_duration[i] >= 1
d = @mulfog_tone_duration[i]
target = @mulfog_tone_target[i]
@mulfog_tone[i].red = (@mulfog_tone[i].red * (d - 1) + target.red) / d
@mulfog_tone[i].green = (@mulfog_tone[i].green * (d - 1) + target.green) / d
@mulfog_tone[i].blue = (@mulfog_tone[i].blue * (d - 1) + target.blue) / d
@mulfog_tone[i].gray = (@mulfog_tone[i].gray * (d - 1) + target.gray) / d
@mulfog_tone_duration[i] -= 1
end
# Manage change in fog opacity level
if @mulfog_opacity_duration[i] >= 1
d = @mulfog_opacity_duration[i]
@mulfog_opacity[i] = (@mulfog_opacity[i] * (d - 1) + @mulfog_opacity_target[i]) / d
@mulfog_opacity_duration[i] -= 1
end
end
end
#--------------------------------------------------------------------------
# * Start Changing Fog Color Tone
#--------------------------------------------------------------------------
def fogtone(i, tone, duration)
duration = duration * 2
tone = Tone.new(tone[0], tone[1], tone[2], tone[3])
@mulfog_tone_target[i] = tone.clone
@mulfog_tone_duration[i] = duration
if @mulfog_tone_duration[i] == 0
@mulfog_tone[i] = @mulfog_tone_target[i].clone
end
end
#--------------------------------------------------------------------------
# * Start Changing Fog Opacity Level
#--------------------------------------------------------------------------
def fogopac(i, opacity, duration)
duration = duration * 2
@mulfog_opacity_target[i] = opacity * 1.0
@mulfog_opacity_duration[i] = duration
if @mulfog_opacity_duration[i] == 0
@mulfog_opacity[i] = @mulfog_opacity_target[i]
end
end
def clear_mulfog
@mulfog_name.each_index {|i| @mulfog_name[i] = '' }
end
end
$worale = {} if !$worale
$worale['MutipleFog'] = true
$fog = Wora_Multiple_Fog.new
class Spriteset_Map
alias wora_mulfog_sprmap_crepal create_parallax
alias wora_mulfog_sprmap_updpal update_parallax
alias wora_mulfog_sprmap_dispal dispose_parallax
def create_parallax
@mulfog = []
@mulfog_name = []
@mulfog_hue = []
wora_mulfog_sprmap_crepal
end
def update_parallax
wora_mulfog_sprmap_updpal
$game_map.mulfog_name.each_index do |i|
next if $game_map.mulfog_name[i].nil?
# If fog is different than current fog
if @mulfog_name[i] != $game_map.mulfog_name[i] or @mulfog_hue[i] != $game_map.mulfog_hue[i]
@mulfog_name[i] = $game_map.mulfog_name[i]
@mulfog_hue[i] = $game_map.mulfog_hue[i]
if @mulfog[i].nil?
@mulfog[i] = Plane.new(@viewport1)
@mulfog[i].z = 3000
end
if @mulfog[i].bitmap != nil
@mulfog[i].bitmap.dispose
@mulfog[i].bitmap = nil
end
if @mulfog_name[i] != ''
@mulfog[i].bitmap = Cache.load_bitmap('', @mulfog_name[i], @mulfog_hue[i])
end
Graphics.frame_reset
end
next if @mulfog[i].bitmap.nil?
# Update fog plane
@mulfog[i].zoom_x = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_x != ($game_map.mulfog_zoom[i] / 100.0)
@mulfog[i].zoom_y = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_y != ($game_map.mulfog_zoom[i] / 100.0)
@mulfog[i].opacity = $game_map.mulfog_opacity[i] if @mulfog[i].opacity != $game_map.mulfog_opacity[i]
@mulfog[i].blend_type = $game_map.mulfog_blend_type[i] if @mulfog[i].blend_type != $game_map.mulfog_blend_type[i]
@mulfog[i].ox = ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i]) if @mulfog[i].ox != ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i])
@mulfog[i].oy = ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i]) if @mulfog[i].oy != ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i])
@mulfog[i].tone = $game_map.mulfog_tone[i] if @mulfog[i].tone != $game_map.mulfog_tone[i]
end
end
def dispose_parallax
@mulfog.each_index do |i|
next if @mulfog[i].nil?
@mulfog[i].bitmap.dispose if !@mulfog[i].bitmap.nil?
@mulfog[i].dispose
end
wora_mulfog_sprmap_dispal
end
end
#==================================================================
# [END] VX Multiple Fog by Woratana [[email protected]]
#==================================================================
Отмечу, что для $fog.load_preset(preset_id) - это метод для того, чтобы лениво прописывать туман - в папке Pictures нужны картинки '001-Fog01' и '002-Clouds01' (берутся в нете или из ресурсов ХП в папке fogs)
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