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ТЕМА: (XP)SG Animated Savefiles

(XP)SG Animated Savefiles 16 года 1 мес. назад #18929

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При загрузке и сохранение вашей игры все кто в вашей пати как бы двигаються вперед , Выглядит красиво=))
[cut]
#==========================================================================
# ** SG Animated Savefiles
#==========================================================================
#==========================================================================

module SG
  AnimSaveDisableRewrite = false
  AnimSaveReset = true
  AnimSaveSpeed = 9
end
 
#==========================================================================
#
# To check for updates or find more scripts, visit:
#       http://www.gamebaker.com/rmxp/scripts/
# Our RMVX scripts: http://www.gamebaker.com/rmvx/scripts/
#
# This script was meant to be exclusive to GameBaker.com
#
# Instructions: http://www.gamebaker.com/rmxp/scripts/e/animated-savefiles.php
# Discussion/Help: http://forums.gamebaker.com/showthread.php?t=118
#
#==========================================================================

if Object.const_defined?( SDK )
  SDK.log( SG Animated Savefiles ,  sandgolem , 2,  15.01.08 )
  @sg_animsavefile_disabled = true if !SDK.enabled?( SG Animated Savefiles )
end
 
if !@sg_animsavefile_disabled
#--------------------------------------------------------------------------

class Window_SaveFile   Window_Base
  attr_accessor :sg_animstage
 
  if !SG::AnimSaveDisableRewrite
    begin
      SDK.log_overwrite(:Window_SaveFile, :refresh)
    rescue
    end
 
    def refresh
      @sg_animstage = -1 if @sg_animstage == 3 or @sg_animstage == nil
      @sg_animstage += 1
      self.contents.clear
      # Draw file number
      self.contents.font.color = normal_color
      name =  File#{@file_index + 1} 
      self.contents.draw_text(4, 0, 600, 32, name)
      @name_width = contents.text_size(name).width
      # If save file exists
      if @file_exist
        # Draw character
        for i in 0...@characters.size
          bitmap = RPG::Cache.character(@characters[i][0], @characters[i][1])
          cw = bitmap.rect.width / 4
          ch = bitmap.rect.height / 4
#--------------------------------------------------------------------------
# This line is all you need to change in another save script
          src_rect = Rect.new(cw * @sg_animstage, 0, cw, ch)
#--------------------------------------------------------------------------
          x = 300 - @characters.size * 32 + i * 64 - cw / 2
          self.contents.blt(x, 68 - ch, bitmap, src_rect)
        end
        # Draw play time
        hour = @total_sec / 60 / 60
        min = @total_sec / 60 % 60
        sec = @total_sec % 60
        time_string = sprintf( %02d:%02d:%02d , hour, min, sec)
        self.contents.font.color = normal_color
        self.contents.draw_text(4, 8, 600, 32, time_string, 2)
        # Draw timestamp
        self.contents.font.color = normal_color
        time_string = @time_stamp.strftime( %Y/%m/%d %H:%M )
        self.contents.draw_text(4, 40, 600, 32, time_string, 2)
      end
    end
 
  else
 
    alias_method :sg_animatedsave_refresh, :refresh
    def refresh
      @sg_animstage += 1
      @sg_animstage = 0 if @sg_animstage == 4
      sg_animatedsave_refresh
    end
  end
end
 
class Scene_File 
  alias_method :sg_animatedsave_update, :update
  def update
    @sg_animation_speed = 0 if @sg_animation_speed == nil
    @sg_animation_speed += 1
    sg_animatesave if @sg_animation_speed == SG::AnimSaveSpeed
    sg_animatedsave_update
  end
 
  def sg_animatesave
    @savefile_windows[@file_index].refresh
    if SG::AnimSaveReset
      for i in 0...@savefile_windows.size
        if i != @file_index && @savefile_windows[i].sg_animstage != 0
          @savefile_windows[i].sg_animstage = -1
          @savefile_windows[i].refresh
        end
      end
    end
    @sg_animation_speed = 0
  end
end
 
#--------------------------------------------------------------------------
end
 
#==========================================================================
# End of file! You can find more of my scripts at http://www.gamebaker.com
#==========================================================================
[/cut]
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